NaSwAi2

Belarus
On FACEIT since 2018 175 matches tracked
ELO ▲ 72
2,047
30-day peak: 2,048
Rank EU
#212,114
Belarus #4,904 in Belarus
Last updated:

How does NaSwAi2 play?

Rating 0.93 (from 173 matches) K/R 0.67 ADR 76.2 from 175 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 24% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.91−0.11 · Ø 1.02 better than 12%
Pistol kills per match 3.0
Knife kills 3 in 175 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.9% of rounds and so well below the average (13.3%).

2K rounds 10.9%−2.4 pp · Ø 13.3% better than 4%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 10x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.28).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 61%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +275
= Stayed the same
ADR at 74.6, Headshots at 58%
▼ Got worse
K/R −0.06, Rating −0.08

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 175 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
29 matches · 38% win rate
On Dust 2 −62 ELO
57 matches · 47% win rate
On Mondays −82 ELO, win rate 35%

NaSwAi2 loses the most ELO on Mirage: −142 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Anubis
  3. Most kills in a match: 38 · Inferno

Maps in detail

from the last 175 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
47% better than 33%
0.63 better than 6%
72.2 better than 11%
0.85 better than 4%
44% of 258 duels better than 15%
48% of 21 situations better than 77%
Anubis33
45% better than 27%
0.69 better than 26%
78.2 better than 34%
0.94 better than 19%
47% of 135 duels better than 25%
24% of 17 situations better than 19%
Mirage29
38% better than 10%
0.63 better than 9%
74.5 better than 21%
0.89 better than 11%
47% of 150 duels better than 28%
31% of 13 situations better than 29%
Inferno24
67% better than 92%
0.74 better than 57%
80.7 better than 49%
1.05 better than 57%
52% of 102 duels right on the average
33% of 9 situations better than 41%
Nuke19
63% better than 74%
0.79 better than 61%
86.3 better than 67%
1.10 better than 62%
49% of 101 duels better than 30%
46% of 13 situations better than 66%
Ancient10
60% -
0.60 -
68.3 -
0.82-
34% of 53 duels -
57% of 7 situations -
Cache3
33% -
0.63 -
68.5 -
0.88-
57% of 14 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NaSwAi2 plays

Across 175 matches NaSwAi2 averages K/R 0.67 and ADR 76.2; the rating across the 173 rated matches is 0.93. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 43%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 58% headshots. The strongest map is Inferno with a 67% win rate in 24 matches. In 46 of 173 matches the rating was 1.10 or higher (27%), in 89 it was below 0.90. In 93 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: June 2026 at 0.99. NaSwAi2 loses the most ELO on Mirage (−142 ELO, win rate 38%). Things go best on Inferno (+73 ELO, win rate 67%). Match no. 3 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: Win rate +6 pp, ELO +275. Got weaker: K/R −0.06, Rating −0.08. Unchanged in recent months: ADR at 74.6, Headshots at 58%. Last 30 days: 6 matches, win rate 50%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.