Na3plB2vt8

KP
329 matches tracked 57 matches in 30 days
Last updated:

How does Na3plB2vt8 play?

Rating 0.88 (from 265 matches) K/R 0.61 ADR 71.0 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 265 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 25% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (265 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

Na3plB2vt8 wins 46 of 100 opening duels. 5 percentage points below the level 10 average (51%).

Rounds with first kill 8%−3 pp better than 15%
Opening duels won 46%−5 pp better than 11%

Clutch

Average
Last one alive

Averages 1.4 kills per match as the last one alive. 0.2 below the level 10 average (1.6).

Clutch 1v1 won 42%+2 pp better than 69%
Clutch 1v2 won 22%+1 pp better than 54%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.85 kills per death. 0.19 below the level 10 average (1.04).

Headshot rate 41%−10 pp better than 8%
AWP share of kills 4%−7 pp better than 25%
K/D 0.85−0.19 better than 2%
Pistol kills per match 2.2
Knife kills 23 in 329 matches

Impact

Weakness
Damage and big rounds

Na3plB2vt8 gets exactly 2 kills in 10.6 of 100 rounds. 2.8 percentage points below the level 10 average (13.4%).

2K rounds 10.6%−2.8 pp better than 2%
3K rounds 2.9%−1.2 pp better than 7%
MVPs per match 2.2−0.2 better than 35%
4Ks and aces 31x 4K, 2 aces in 265 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 0.70 enemies flashed per round (70 per 100 rounds). 0.40 above the level 10 average (0.30).

Utility hit rate 39%+4 pp better than 78%
Utility damage per round 5.4+1.3 better than 80%
Enemies flashed per round 0.70+0.40 better than 99%
Deaths per round 72%+1 pp better than 42%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.04, Win rate +8 pp, ELO +340
= Stayed the same
ADR at 71.7, Headshots at 41%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.64. Last 3 months: 0.62 (at the start 0.58). 0.12 below the level 10 average (0.74).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −94 ELO
138 matches · 52% win rate
In match 1 of the day −63 ELO
64 matches · 36% win rate
On Saturdays +30 ELO, win rate 42%

Na3plB2vt8 loses the most ELO on Mirage: −94 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 2.11 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage138
52% on par
0.61 better than 4%
70.8 better than 7%
0.88 better than 6%
47% of 498 duels better than 24%
41% of 81 situations better than 59%
Dust 290
47% better than 31%
0.58 better than 1%
69.1 better than 4%
0.85 better than 3%
43% of 254 duels better than 11%
43% of 35 situations better than 66%
Anubis66
50% better than 39%
0.62 better than 4%
72.1 better than 8%
0.91 better than 11%
42% of 186 duels better than 7%
41% of 32 situations better than 57%
Inferno17
47% better than 29%
0.62 better than 3%
75.4 better than 16%
0.87 better than 2%
46% of 46 duels better than 15%
22% of 9 situations better than 17%
Cache12
67% -
0.71 -
76.9 -
1.02-
52% of 63 duels -
56% of 9 situations -
Nuke4
50% -
0.58 -
71.3 -
0.75-
50% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Na3plB2vt8 plays

Across 329 matches Na3plB2vt8 averages K/R 0.61 and ADR 71.0; the rating across the 265 rated matches is 0.88. Biggest strength: Utility damage per round at 5.4, better than 80% of level 10 players. Most room to improve: Rating at 0.88, better than only 2% of level 10 players. Averages 13.2 kills per match with 41% headshots. The strongest map is Cache with a 67% win rate in 12 matches. In 51 of 265 matches the rating was 1.10 or higher (19%), in 153 it was below 0.90. In 265 matches with detailed stats: 31 4Ks and 2 aces. Best month by rating: August 2026 at 0.93. Na3plB2vt8 loses the most ELO on Mirage (−94 ELO, win rate 52%). Things go best in match 3 of the day (+30 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +30 ELO. Improved over the last three months: K/R +0.04, Win rate +8 pp, ELO +340. Unchanged in recent months: ADR at 71.7, Headshots at 41%. Last 30 days: 57 matches, win rate 54%, net ELO −123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.