Na0_AK

France
367 matches tracked 66 matches in 30 days
Last updated:

How does Na0_AK play?

Rating 0.96 K/R 0.67 ADR 79.4 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 367 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (289 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 32%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.97−0.01 · Ø 0.98 better than 46%
Pistol kills per match 2.4
Knife kills 19 in 367 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.3%−0.6 pp · Ø 12.9% better than 32%
3K rounds 3.3%−0.5 pp · Ø 3.8% better than 27%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 40x 4K, 2 aces in 289 matches

Utility and deaths

Strength
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 47%+11 pp · Ø 36% better than 98%
Utility damage per round 8.0+3.9 · Ø 4.1 better than 97%
Enemies flashed per round 0.28+0.02 · Ø 0.26 better than 56%
Deaths per round 69%−4 pp · Ø 73% better than 90%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.1, Headshots +2 pp, ELO +104
= Stayed the same
Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.69 (at the start 0.62). Just below the average (0.71).

Patterns

From the last 367 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −107 ELO
50 matches · 50% win rate
On Cache −51 ELO
20 matches · 25% win rate
On Mondays −101 ELO, win rate 41%

Na0_AK loses the most ELO on Anubis: −107 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.93 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2114
54% better than 64%
0.65 better than 18%
77.9 better than 42%
0.95 better than 32%
47% of 377 duels better than 32%
37% of 92 situations better than 46%
Mirage54
41% better than 22%
0.59 better than 4%
71.9 better than 16%
0.84 better than 6%
42% of 181 duels better than 12%
37% of 35 situations better than 48%
Inferno52
48% better than 41%
0.69 better than 39%
82.2 better than 67%
0.98 better than 46%
47% of 152 duels better than 34%
23% of 26 situations better than 15%
Anubis50
50% better than 42%
0.71 right on the average
82.2 better than 67%
0.99 better than 47%
54% of 235 duels better than 68%
27% of 37 situations better than 21%
Nuke43
56% better than 64%
0.77 better than 67%
86.9 better than 79%
1.08 better than 69%
56% of 228 duels better than 78%
42% of 31 situations better than 60%
Ancient33
64% better than 91%
0.73 better than 54%
83.3 better than 69%
1.03 better than 64%
45% of 139 duels better than 21%
38% of 21 situations right on the average
Cache20
25% -
0.59 -
70.7 -
0.80-
43% of 65 duels -
24% of 17 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Na0_AK plays

Across 367 matches Na0_AK averages K/R 0.67, ADR 79.4 and a rating of 0.96. Biggest strength: Utility hit rate at 47%, better than 98% of level 7 players. Averages 14.7 kills per match with 43% headshots. The strongest map is Ancient with a 64% win rate in 33 matches. In 112 of 367 matches the rating was 1.10 or higher (31%), in 163 it was below 0.90. In 289 matches with detailed stats: 40 4Ks and 2 aces. Best month by rating: October 2026 at 1.03. Na0_AK loses the most ELO on Anubis (−107 ELO, win rate 50%). Things go best on Ancient (+60 ELO, win rate 64%). Match no. 4 of the day goes best: 57% win rate, +29 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.1, Headshots +2 pp, ELO +104. Unchanged in recent months: Win rate at 50%. Last 30 days: 66 matches, win rate 48%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.