N_B_L
How does N_B_L play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average59% of opening duels won and so well above the average (52%).
Clutch
Strength59% of 1v1s won and so well above the average (42%).
Weapons and aim
Average58% headshots and so clearly above the average (53%).
Impact
StrengthExactly 3 kills in 5.7% of rounds and so well above the average (4.2%).
Utility and deaths
Average7.1 utility damage per round and so well above the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jun 2026.
Kills per round (K/R)
Best month: August 2026 with 0.86. Last 3 months: 0.86 (at the start 0.72). Well above the average (0.75).
Rating, 1.00 is an average match
Best month: August 2026 with 1.21.
Damage per round (ADR)
Best month: August 2026 with 96.0. Last 3 months: 95.6 (at the start 79.9). Well above the average (80.9).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months unchanged at 58%. Clearly above the average (53%).
Matches won (win rate)
Best month: June 2026 with 67%. Last 3 months: 55% (at the start 58%). Slightly above the average (53%).
Best month: October 2026 with 3,234.
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 71%.
Patterns
From the last 169 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
N_B_L loses the most ELO in match 1 of the day: −94 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.78 · Inferno
- Most kills in a match: 45 · Dust 2
Maps in detail
from the last 169 matchesCompared with players on the same level who have at least 15 matches on the map.
How N_B_L plays
Across 169 matches N_B_L averages K/R 0.82 and ADR 91.1; the rating across the 119 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 58% headshots. The strongest map is Inferno with a 78% win rate in 23 matches. In 68 of 119 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 119 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. N_B_L loses the most ELO in match 1 of the day (−94 ELO, win rate 48%). Things go best from match 5 of the day (+167 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +167 ELO. Improved over the last three months: K/R +0.14, ADR +15.7. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 24 matches, win rate 50%, net ELO −35.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.