N_B_L

Denmark
On FACEIT since 2015 169 matches tracked 24 matches in 30 days
ELO ▼ 44
3,102
30-day peak: 3,234
Rank EU ▼ 2,408 places
#5,427
Denmark #204 in Denmark
30 days · prev. #3,019 · best #3,019
Last updated:

How does N_B_L play?

Rating 1.20 (from 119 matches) K/R 0.82 ADR 91.1 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 84%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 26% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 89%

Clutch

Strength
Last one alive

59% of 1v1s won and so well above the average (42%).

Clutch 1v1 won 59%+17 pp · Ø 42% better than 99%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 2.9
Knife kills 4 in 169 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 35x 4K, 6 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (3.9).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 7.1+3.2 · Ø 3.9 better than 98%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.14, ADR +15.7
= Stayed the same
Headshots at 58%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.83
AprMayJunJulAugSepOct

Best month: August 2026 with 0.86. Last 3 months: 0.86 (at the start 0.72). Well above the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −94 ELO
46 matches · 48% win rate
On Dust 2 −30 ELO
55 matches · 55% win rate
Between 0:00 and 6:00 −77 ELO, win rate 51%
On Thursdays ±0 ELO, win rate 50%

N_B_L loses the most ELO in match 1 of the day: −94 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.78 · Inferno
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
55% right on the average
0.78 better than 60%
89.2 better than 80%
1.12 better than 64%
56% of 156 duels better than 69%
74% of 23 situations better than 99%
Mirage38
55% right on the average
0.72 better than 30%
78.7 better than 32%
1.07 right on the average
66% of 62 duels better than 98%
64% of 11 situations better than 97%
Ancient30
60% better than 67%
0.90 better than 94%
100.6 better than 98%
1.27 better than 94%
62% of 112 duels better than 93%
54% of 13 situations better than 85%
Inferno23
78% better than 93%
0.96 better than 93%
105.6 better than 96%
1.43 better than 95%
66% of 56 duels better than 91%
43% of 7 situations better than 59%
Cache12
25% -
0.87 -
92.7 -
1.23-
54% of 46 duels -
60% of 10 situations -
Anubis6
50% -
0.74 -
88.8 -
1.04-
48% of 29 duels -
17% of 6 situations -
Nuke4
25% -
0.87 -
93.2 -
1.13-
46% of 13 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N_B_L plays

Across 169 matches N_B_L averages K/R 0.82 and ADR 91.1; the rating across the 119 rated matches is 1.20. Biggest strength: Clutch 1v1 won at 59%, better than 99% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 58% headshots. The strongest map is Inferno with a 78% win rate in 23 matches. In 68 of 119 matches the rating was 1.10 or higher (57%), in 19 it was below 0.90. In 119 matches with detailed stats: 35 4Ks and 6 aces. Best month by rating: August 2026 at 1.21. N_B_L loses the most ELO in match 1 of the day (−94 ELO, win rate 48%). Things go best from match 5 of the day (+167 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +167 ELO. Improved over the last three months: K/R +0.14, ADR +15.7. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 58%. Last 30 days: 24 matches, win rate 50%, net ELO −35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.