NVMGard

Mongolia
60 matches tracked
ELO
1,736
Peak across the last 60 matches: 1,818
Rank SEA ▼ 3,452 places
#12,074
30 days · prev. #8,622 · best #8,622
Last updated:

How does NVMGard play?

Rating 1.18 K/R 0.81 ADR 84.8 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 60 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 21%+10 pp · Ø 11% better than 89%
K/D 1.25+0.26 · Ø 0.99 better than 99%
Pistol kills per match 2.7
Knife kills 2 in 60 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.1%).

2K rounds 15.7%+2.6 pp · Ø 13.1% better than 95%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 6x 4K, 2 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +11 pp, Win rate +15 pp
= Stayed the same
ADR at 85.6
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.79). Well above the average (0.72).

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 30 · Dust 2

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 75%
0.80 better than 82%
83.3 better than 69%
1.17 better than 92%
62% of 68 duels better than 96%
39% of 18 situations better than 52%
Dust 213
38% -
0.79 -
82.1 -
1.11-
52% of 29 duels -
40% of 10 situations -
Inferno9
89% -
0.81 -
83.7 -
1.22-
52% of 29 duels -
60% of 5 situations -
Ancient6
83% -
0.87 -
88.4 -
1.42-
50% of 12 duels -
67% of 6 situations -
Anubis5
60% -
0.79 -
86.4 -
1.09-
69% of 16 duels -
0% of 1 situations -
Cache3
0% -
0.80 -
89.9 -
1.05-
71% of 7 duels -
67% of 3 situations -
Nuke3
0% -
0.98 -
97.3 -
1.31-
25% of 4 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NVMGard plays

Across 60 matches NVMGard averages K/R 0.81, ADR 84.8 and a rating of 1.18. Biggest strength: K/D at 1.25, better than 99% of level 8 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 8 players. Averages 16.8 kills per match with 49% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 31 of 60 matches the rating was 1.10 or higher (52%), in 18 it was below 0.90. In 40 matches with detailed stats: 6 4Ks and 2 aces. Best month by rating: September 2026 at 1.27. Things go best on Mirage (+27 ELO, win rate 57%). Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +11 pp, Win rate +15 pp. Unchanged in recent months: ADR at 85.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.