NULLDAWG

China
On FACEIT since 2020 120 matches tracked
Last updated:

How does NULLDAWG play?

Rating 1.04 K/R 0.77 ADR 86.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 120 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Rarely on the AWP.
Multi-killsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 94%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 76%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just above the average (48%).

Headshot rate 49%+1 pp · Ø 48% better than 54%
AWP share of kills 3%−7 pp · Ø 10% better than 18%
K/D 1.01+0.03 · Ø 0.98 better than 52%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.3 pp · Ø 12.9% better than 48%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 5x 4K, 1 ace in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 18%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 55%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 84%
Deaths per round 76%+3 pp · Ø 73% better than 11%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.02, ADR at 84.6
▼ Got worse
Headshots −6 pp, Win rate −12 pp, ELO −126

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 −76 ELO, win rate 37%

NULLDAWG loses the most ELO on Dust 2: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Anubis
  2. Most kills in a match: 35 · Mirage
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
50% better than 45%
0.78 better than 74%
88.0 better than 86%
1.07 better than 69%
49% of 127 duels better than 42%
50% of 12 situations better than 81%
Mirage26
46% better than 33%
0.73 right on the average
85.7 better than 79%
0.97 better than 35%
47% of 116 duels better than 31%
36% of 14 situations better than 46%
Inferno17
35% better than 6%
0.77 better than 70%
81.0 better than 52%
1.00 better than 38%
46% of 92 duels better than 21%
22% of 9 situations better than 18%
Anubis15
47% better than 33%
0.79 better than 76%
90.9 better than 92%
1.09 better than 72%
49% of 72 duels better than 38%
17% of 6 situations better than 7%
Ancient13
38% -
0.81 -
93.1 -
1.07-
60% of 47 duels -
29% of 7 situations -
Nuke12
58% -
0.90 -
89.4 -
1.26-
56% of 61 duels -
25% of 4 situations -
Cache8
38% -
0.67 -
79.3 -
0.94-
45% of 31 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NULLDAWG plays

Across 120 matches NULLDAWG averages K/R 0.77, ADR 86.6 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 50%, better than 94% of level 9 players. Most room to improve: Opening duels won at 45%, better than only 11% of level 9 players. Averages 16.6 kills per match with 49% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 49 of 120 matches the rating was 1.10 or higher (41%), in 48 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 1 ace. NULLDAWG loses the most ELO on Dust 2 (−50 ELO, win rate 50%). Things go best on Mirage (+50 ELO, win rate 46%). Got weaker: Headshots −6 pp, Win rate −12 pp, ELO −126. Unchanged in recent months: K/R at 0.76, Rating at 1.02, ADR at 84.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.