NSTRY

Germany
255 matches tracked 42 matches in 30 days
Last updated:

How does NSTRY play?

Rating 1.07 K/R 0.79 ADR 85.3 from 255 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 255 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 1.08+0.08 · Ø 1.00 better than 77%
Pistol kills per match 2.7
Knife kills 2 in 255 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 95%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 27x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 13%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.06, ADR +4.7
= Stayed the same
Headshots at 44%
▼ Got worse
Win rate −6 pp, ELO −124

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.81 (at the start 0.75). Clearly above the average (0.73).

Patterns

From the last 255 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
44 matches · 41% win rate
On Anubis −55 ELO
52 matches · 44% win rate
On Thursdays −139 ELO, win rate 37%

NSTRY loses the most ELO in match 1 of the day: −75 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Dust 2
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 255 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
55% better than 64%
0.80 better than 81%
88.8 better than 87%
1.08 better than 76%
51% of 230 duels right on the average
38% of 34 situations right on the average
Anubis52
44% better than 26%
0.81 better than 82%
88.7 better than 85%
1.08 better than 70%
55% of 362 duels better than 71%
26% of 31 situations better than 23%
Dust 252
44% better than 29%
0.76 better than 70%
79.8 better than 50%
1.05 better than 66%
62% of 290 duels better than 95%
47% of 36 situations better than 75%
Mirage44
52% better than 54%
0.79 better than 79%
84.8 better than 76%
1.08 better than 74%
54% of 199 duels better than 71%
33% of 18 situations better than 36%
Cache30
53% -
0.80 -
82.5 -
1.12-
57% of 170 duels -
41% of 17 situations -
Inferno9
33% -
0.77 -
85.4 -
1.03-
39% of 38 duels -
0% of 2 situations -
Nuke9
44% -
0.76 -
86.5 -
1.01-
60% of 47 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NSTRY plays

Across 255 matches NSTRY averages K/R 0.79, ADR 85.3 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Most room to improve: Clutch 1v1 won at 33%, better than only 24% of level 9 players. Averages 17.4 kills per match with 44% headshots. The strongest map is Ancient with a 55% win rate in 58 matches. In 114 of 255 matches the rating was 1.10 or higher (45%), in 79 it was below 0.90. In 165 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. NSTRY loses the most ELO in match 1 of the day (−75 ELO, win rate 41%). Things go best on Dust 2 (+80 ELO, win rate 44%). From match no. 5 of the day on, things go best: 58% win rate, +36 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +4.7. Got weaker: Win rate −6 pp, ELO −124. Unchanged in recent months: Headshots at 44%. Last 30 days: 42 matches, win rate 43%, net ELO −128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.