NRRQcjvdoQ

Russia
On FACEIT since 2022 118 matches tracked 12 matches in 30 days
Last updated:

How does NRRQcjvdoQ play?

Rating 0.97 (from 88 matches) K/R 0.71 ADR 77.0 from 118 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 88 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 10% normal 0.90 to 1.09 26% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 5%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.95−0.09 · Ø 1.04 better than 14%
Pistol kills per match 2.6
Zeus kills3 in 118 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.2%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 21%
3K rounds 3.3%−0.9 pp · Ø 4.2% better than 12%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 6x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 19%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +6 pp
= Stayed the same
K/R at 0.72, ADR at 78.6
▼ Got worse
Rating −0.54

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: June 2026 with 0.94. Last 3 months: 0.72 (at the start 0.73). Slightly below the average (0.75).

Patterns

From the last 118 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
33 matches · 55% win rate
From match 5 of the day ±0 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 44%

NRRQcjvdoQ loses the most ELO on Dust 2: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.05 · Overpass

Maps in detail

from the last 118 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
61% better than 81%
0.74 better than 44%
79.4 better than 38%
1.03 better than 44%
52% of 112 duels right on the average
44% of 18 situations better than 67%
Dust 233
55% better than 59%
0.68 better than 19%
73.2 better than 12%
0.95 better than 18%
44% of 108 duels better than 13%
62% of 13 situations better than 95%
Anubis11
9% -
0.76 -
81.7 -
1.02-
51% of 63 duels -
13% of 8 situations -
Nuke8
50% -
0.72 -
78.0 -
0.87-
43% of 28 duels -
0% of 3 situations -
Inferno6
33% -
0.59 -
70.7 -
0.75-
41% of 17 duels -
0% of 1 situations -
Ancient4
75% -
0.59 -
67.9 -
0.77-
58% of 19 duels -
0% of 1 situations -
Cache3
67% -
0.58 -
66.6 -
0.73-
46% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NRRQcjvdoQ plays

Across 118 matches NRRQcjvdoQ averages K/R 0.71 and ADR 77.0; the rating across the 88 rated matches is 0.97. Biggest strength: Utility hit rate at 40%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Mirage with a 61% win rate in 51 matches. In 25 of 88 matches the rating was 1.10 or higher (28%), in 40 it was below 0.90. In 37 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.51. NRRQcjvdoQ loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Mirage (+25 ELO, win rate 61%). Improved over the last three months: Headshots +3 pp, Win rate +6 pp. Got weaker: Rating −0.54. Unchanged in recent months: K/R at 0.72, ADR at 78.6. Last 30 days: 12 matches, win rate 58%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.