NR66upx3Gc

Argentina
On FACEIT since 2017 340 matches tracked 105 matches in 30 days
ELO ▲ 273
3,248
30-day peak: 3,296
Rank EU ▲ 18 places
#2,927
Argentina #15 in Argentina
30 days · prev. #2,945 · best #2,407
Last updated:

How does NR66upx3Gc play?

Rating 0.99 K/R 0.71 ADR 77.3 from 340 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 340 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 46%−6 pp · Ø 52% better than 6%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Weakness
Where do the kills come from?

0.97 K/D and so clearly below the average (1.07).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 0.97−0.10 · Ø 1.07 better than 14%
Pistol kills per match 3.0
Knife kills 10 in 340 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so clearly below the average (13.6%).

2K rounds 12.5%−1.1 pp · Ø 13.6% better than 18%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 36x 4K, 2 aces in 240 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so clearly above the average (70%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 52%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 73%+3 pp · Ø 70% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +9 pp, ELO +358
= Stayed the same
K/R at 0.71, ADR at 76.8, Headshots at 47%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.75).

Patterns

From the last 340 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
65 matches · 46% win rate
On Thursdays +120 ELO, win rate 41%

NR66upx3Gc loses the most ELO in match 1 of the day: −60 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.22 · Nuke

Maps in detail

from the last 340 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
53% better than 41%
0.75 better than 44%
79.7 better than 36%
1.03 better than 37%
49% of 715 duels better than 28%
33% of 48 situations better than 33%
Anubis75
57% better than 56%
0.72 better than 33%
79.0 better than 34%
0.99 better than 25%
45% of 415 duels better than 13%
41% of 41 situations better than 56%
Dust 274
54% better than 47%
0.70 better than 23%
74.8 better than 16%
1.00 better than 25%
48% of 368 duels better than 25%
39% of 31 situations better than 49%
Inferno24
54% better than 28%
0.71 better than 21%
78.3 better than 22%
1.02 better than 21%
44% of 137 duels better than 4%
36% of 14 situations better than 43%
Ancient19
47% better than 23%
0.61 better than 2%
72.5 better than 8%
0.81 better than 1%
39% of 119 duels better than 2%
40% of 10 situations better than 54%
Nuke15
33% better than 2%
0.67 better than 9%
72.4 better than 7%
0.89 better than 4%
46% of 70 duels better than 15%
25% of 8 situations better than 17%
Cache8
63% -
0.58 -
67.1 -
0.86-
46% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NR66upx3Gc plays

Across 340 matches NR66upx3Gc averages K/R 0.71, ADR 77.3 and a rating of 0.99. Most room to improve: Opening duels won at 46%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 75 matches. In 113 of 340 matches the rating was 1.10 or higher (33%), in 142 it was below 0.90. In 240 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: July 2026 at 1.03. NR66upx3Gc loses the most ELO in match 1 of the day (−60 ELO, win rate 46%). Things go best on Anubis (+175 ELO, win rate 57%). Match no. 4 of the day goes best: 64% win rate, +83 ELO. Improved over the last three months: Win rate +9 pp, ELO +358. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.71, ADR at 76.8, Headshots at 47%. Last 30 days: 105 matches, win rate 55%, net ELO +273.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.