NOUTAJA

Finland
On FACEIT since 2015 278 matches tracked 69 matches in 30 days
ELO ▼ 177
2,257
30-day peak: 2,519
Rank EU
#114,159
Finland #2,961 in Finland
Last updated:

How does NOUTAJA play?

Rating 1.07 (from 277 matches) K/R 0.75 ADR 84.9 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 277 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (240 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 3.0
Knife kills 2 in 278 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 3 aces in 240 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.06, ADR +7.6, ELO +364
= Stayed the same
Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.75 (at the start 0.71). Just above the average (0.74).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −117 ELO
83 matches · 60% win rate
On Nuke −80 ELO
38 matches · 55% win rate
Between 6:00 and 12:00 −85 ELO, win rate 42%
On Wednesdays +11 ELO, win rate 45%

NOUTAJA loses the most ELO on Mirage: −117 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Ancient
  2. Most kills in a match: 45 · Mirage
  3. Longest win streak: 10 wins in a row · Mirage

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
60% better than 78%
0.79 better than 69%
88.8 better than 83%
1.10 better than 69%
56% of 431 duels better than 76%
48% of 52 situations better than 78%
Anubis43
56% better than 61%
0.70 better than 28%
81.1 better than 50%
1.03 better than 46%
51% of 171 duels better than 47%
39% of 31 situations better than 52%
Ancient41
51% better than 46%
0.75 right on the average
85.7 better than 69%
1.06 better than 60%
52% of 166 duels right on the average
32% of 22 situations better than 34%
Nuke38
55% better than 51%
0.75 better than 46%
86.4 better than 68%
1.05 better than 48%
53% of 175 duels right on the average
29% of 21 situations better than 21%
Dust 237
41% better than 15%
0.74 better than 48%
80.1 better than 45%
1.06 better than 56%
48% of 147 duels better than 31%
33% of 18 situations better than 38%
Inferno19
53% better than 45%
0.69 better than 23%
79.6 better than 36%
1.04 better than 44%
53% of 74 duels better than 44%
50% of 10 situations better than 75%
Cache17
65% -
0.77 -
88.6 -
1.09-
67% of 60 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOUTAJA plays

Across 278 matches NOUTAJA averages K/R 0.75 and ADR 84.9; the rating across the 277 rated matches is 1.07. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 118 of 277 matches the rating was 1.10 or higher (43%), in 88 it was below 0.90. In 240 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. NOUTAJA loses the most ELO on Mirage (−117 ELO, win rate 60%). Things go best on Anubis (+107 ELO, win rate 56%). Match no. 4 of the day goes best: 69% win rate, +71 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, ADR +7.6, ELO +364. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 69 matches, win rate 48%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.