NOOOO_ONNNN

Turkey
113 matches tracked
ELO
3,099
Peak across the last 113 matches: 3,324
Rank EU ▼ 753 places
#5,499
Turkey #120 in Turkey
30 days · prev. #4,746 · best #4,746
Last updated:

How does NOOOO_ONNNN play?

Rating 1.02 K/R 0.72 ADR 77.0 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 113 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (45 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 31%−9 pp · Ø 40% better than 12%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.05).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 2.6
Knife kills 1 in 113 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 51%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 15%
4Ks and aces 6x 4K, 2 aces in 45 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.54+0.22 · Ø 0.32 better than 94%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.08
= Stayed the same
ADR at 78.1, Win rate at 54%
▼ Got worse
Headshots −4 pp, ELO −208

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −85 ELO
25 matches · 52% win rate
On Mirage −35 ELO
35 matches · 43% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 49%
On Saturdays −39 ELO, win rate 44%

NOOOO_ONNNN loses the most ELO on Dust 2: −85 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Most kills in a match: 41 · Anubis
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
43% better than 9%
0.70 better than 22%
73.4 better than 11%
0.97 better than 19%
47% of 133 duels better than 19%
38% of 21 situations better than 47%
Anubis26
65% better than 81%
0.82 better than 78%
81.8 better than 51%
1.19 better than 85%
57% of 99 duels better than 75%
20% of 20 situations better than 11%
Dust 225
52% better than 38%
0.71 better than 27%
79.5 better than 37%
0.99 better than 22%
50% of 78 duels better than 35%
60% of 10 situations better than 93%
Ancient16
63% better than 76%
0.68 better than 14%
77.1 better than 23%
0.97 better than 20%
48% of 48 duels better than 24%
43% of 7 situations better than 63%
Cache8
63% -
0.65 -
70.7 -
0.90-
46% of 26 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOOOO_ONNNN plays

Across 113 matches NOOOO_ONNNN averages K/R 0.72, ADR 77.0 and a rating of 1.02. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 15.7 kills per match with 54% headshots. The strongest map is Anubis with a 65% win rate in 26 matches. In 41 of 113 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 45 matches with detailed stats: 6 4Ks and 2 aces. NOOOO_ONNNN loses the most ELO on Dust 2 (−85 ELO, win rate 52%). Things go best on Anubis (+146 ELO, win rate 65%). Improved over the last three months: K/R +0.05, Rating +0.08. Got weaker: Headshots −4 pp, ELO −208. Unchanged in recent months: ADR at 78.1, Win rate at 54%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.