NOOOOOT

Portugal
On FACEIT since 2015 139 matches tracked 26 matches in 30 days
ELO ▼ 38
2,228
30-day peak: 2,266
Rank EU
#124,017
Portugal #2,002 in Portugal
Last updated:

How does NOOOOOT play?

Rating 0.99 (from 118 matches) K/R 0.68 ADR 73.5 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 118 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 65%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 97%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.9
Knife kills 4 in 139 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 55%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 9x 4K, 2 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +5.4, Headshots +2 pp
= Stayed the same
ELO at 2,252
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
33 matches · 39% win rate
On Dust 2 −60 ELO
25 matches · 44% win rate
Between 12:00 and 18:00 −43 ELO, win rate 42%

NOOOOOT loses the most ELO in match 2 of the day: −78 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Ancient
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
45% better than 28%
0.66 better than 15%
71.6 better than 11%
0.93 better than 19%
41% of 80 duels better than 7%
43% of 21 situations better than 66%
Ancient28
64% better than 85%
0.81 better than 81%
83.0 better than 60%
1.13 better than 82%
58% of 120 duels better than 84%
50% of 26 situations better than 82%
Dust 225
44% better than 25%
0.67 better than 19%
74.6 better than 18%
0.97 better than 29%
51% of 101 duels right on the average
61% of 18 situations better than 94%
Inferno20
55% right on the average
0.70 better than 24%
76.1 better than 20%
1.02 better than 35%
49% of 61 duels better than 29%
36% of 14 situations better than 39%
Anubis15
40% better than 15%
0.73 better than 46%
75.4 better than 22%
1.03-
58% of 62 duels better than 84%
67% of 9 situations better than 97%
Nuke9
33% -
0.53 -
59.5 -
0.80-
52% of 33 duels -
0% of 2 situations -
Cache5
40% -
0.47 -
53.8 -
0.85-
70% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOOOOOT plays

Across 139 matches NOOOOOT averages K/R 0.68 and ADR 73.5; the rating across the 118 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 51%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Damage per round (ADR) at 73.5, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 52% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 41 of 118 matches the rating was 1.10 or higher (35%), in 49 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.04. NOOOOOT loses the most ELO in match 2 of the day (−78 ELO, win rate 39%). Things go best in match 1 of the day (+44 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +44 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +5.4, Headshots +2 pp. Got weaker: Win rate −4 pp. Unchanged in recent months: ELO at 2,252. Last 30 days: 26 matches, win rate 54%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.