NOIR_kill

Kyrgyzstan
On FACEIT since 2019 199 matches tracked 127 matches in 30 days
ELO ▼ 14
2,188
30-day peak: 2,365
Rank OCE ▲ 301 places
#712
Kyrgyzstan #2 in Kyrgyzstan
30 days · prev. #1,013 · best #703
Last updated:

How does NOIR_kill play?

Rating 1.17 K/R 0.84 ADR 87.1 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 199 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 23% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 58%+7 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 48%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 1.18+0.16 · Ø 1.02 better than 93%
Pistol kills per match 3.1
Knife kills 2 in 199 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 94%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 89%
4Ks and aces 51x 4K, 5 aces in 199 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 28%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether NOIR_kill is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 199 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.87.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −54 ELO
35 matches · 37% win rate
On Inferno −11 ELO
25 matches · 40% win rate
On Sundays +5 ELO, win rate 43%

NOIR_kill loses the most ELO in match 2 of the day: −54 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Mirage
  5. Most kills in a match: 43 · Ancient

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
52% right on the average
0.86 better than 93%
89.0 better than 87%
1.20 better than 93%
62% of 342 duels better than 96%
51% of 37 situations better than 85%
Dust 236
50% better than 46%
0.81 better than 85%
85.9 better than 77%
1.14 better than 85%
52% of 188 duels better than 57%
38% of 21 situations right on the average
Ancient33
48% better than 37%
0.83 better than 90%
87.9 better than 83%
1.13 better than 85%
52% of 187 duels better than 55%
22% of 18 situations better than 16%
Inferno25
40% better than 13%
0.87 better than 91%
90.1 better than 86%
1.21 better than 88%
64% of 127 duels better than 94%
30% of 10 situations better than 32%
Anubis20
40% better than 15%
0.86 better than 95%
87.1 better than 82%
1.25 better than 98%
60% of 111 duels better than 92%
47% of 19 situations better than 73%
Cache16
50% -
0.81 -
83.5 -
1.09-
55% of 84 duels -
20% of 5 situations -
Nuke8
50% -
0.75 -
74.6 -
1.01-
57% of 51 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOIR_kill plays

Across 199 matches NOIR_kill averages K/R 0.84, ADR 87.1 and a rating of 1.17. Biggest strength: Opening duels won at 58%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.9 kills per match with 49% headshots. The strongest map is Mirage with a 52% win rate in 60 matches. In 106 of 199 matches the rating was 1.10 or higher (53%), in 44 it was below 0.90. In 199 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: September 2026 at 1.22. NOIR_kill loses the most ELO in match 2 of the day (−54 ELO, win rate 37%). Things go best on Mirage (+173 ELO, win rate 52%). Match no. 4 of the day goes best: 64% win rate, +83 ELO. Last 30 days: 127 matches, win rate 48%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.