NOIR888

KZ
On FACEIT since 2020 240 matches tracked 92 matches in 30 days
ELO ▼ 174
3,020
30-day peak: 3,194
Rank EU ▲ 1,722 places
#7,160 #218 in KZ
30 days · prev. #8,882 · best #5,118
Last updated:

How does NOIR888 play?

Rating 1.06 (from 151 matches) K/R 0.73 ADR 79.2 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 151 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

NOIR888 gets the first kill in 10 of 100 rounds. 1 percentage point below the level 10 average (11%).

Rounds with first kill 10%−1 pp better than 43%
Opening duels won 51%0 pp on par

Clutch

Average
Last one alive

NOIR888 wins 43 of 100 1v1s. 3 percentage points above the level 10 average (40%).

Clutch 1v1 won 43%+3 pp better than 74%
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

56 of 100 kills by NOIR888 are headshots. 5 percentage points above the level 10 average (51%).

Headshot rate 56%+5 pp better than 81%
AWP share of kills 13%+2 pp better than 65%
K/D 1.03−0.01 better than 46%
Pistol kills per match 2.6
Knife kills 6 in 240 matches

Impact

Average
Damage and big rounds

Averages 2.1 round MVPs per match. 0.3 below the level 10 average (2.4).

2K rounds 13.9%+0.5 pp better than 59%
3K rounds 3.8%−0.3 pp better than 36%
MVPs per match 2.1−0.3 better than 24%
4Ks and aces 27x 4K, 4 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.40 enemies flashed per round (40 per 100 rounds). 0.10 above the level 10 average (0.30).

Utility hit rate 37%+2 pp better than 66%
Utility damage per round 5.3+1.2 better than 78%
Enemies flashed per round 0.40+0.10 better than 79%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.08, ADR +4.9, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −7 pp, ELO −312

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.67). 0.01 above the level 10 average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −104 ELO
33 matches · 48% win rate
In match 1 of the day −28 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −2 ELO, win rate 47%
On Tuesdays ±0 ELO, win rate 46%

NOIR888 loses the most ELO on Ancient: −104 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Inferno
  2. Highest rating in a match: 2.94 · Mirage
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
56% better than 67%
0.76 better than 58%
82.4 better than 59%
1.09 better than 68%
52% of 393 duels on par
64% of 59 situations better than 97%
Dust 253
51% better than 45%
0.69 better than 25%
74.0 better than 15%
1.00 better than 37%
46% of 202 duels better than 21%
38% of 26 situations on par
Ancient33
48% better than 33%
0.72 better than 37%
79.4 better than 39%
1.08 better than 69%
50% of 135 duels better than 39%
26% of 27 situations better than 21%
Nuke30
43% better than 11%
0.69 better than 26%
75.8 better than 25%
0.95 better than 24%
47% of 117 duels better than 24%
35% of 23 situations better than 40%
Inferno13
69% -
0.82 -
91.0 -
1.33-
62% of 61 duels -
50% of 12 situations -
Anubis10
70% -
0.70 -
73.8 -
1.09-
54% of 50 duels -
50% of 4 situations -
Cache4
0% -
0.70 -
74.0 -
1.11-
43% of 21 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NOIR888 plays

Across 240 matches NOIR888 averages K/R 0.73 and ADR 79.2; the rating across the 151 rated matches is 1.06. Biggest strength: Headshot rate at 56%, better than 81% of level 10 players. Averages 16.1 kills per match with 56% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 58 of 151 matches the rating was 1.10 or higher (38%), in 54 it was below 0.90. In 157 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: August 2026 at 1.09. NOIR888 loses the most ELO on Ancient (−104 ELO, win rate 48%). Things go best in match 4 of the day (+61 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +61 ELO. Improved over the last three months: K/R +0.08, ADR +4.9, Headshots +2 pp. Got weaker: Win rate −7 pp, ELO −312. Last 30 days: 92 matches, win rate 49%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.