NN8mare

Kazakhstan
On FACEIT since 2024 333 matches tracked 114 matches in 30 days
ELO ▲ 222
2,522
30-day peak: 2,522
Rank EU
#48,894
Kazakhstan #1,695 in Kazakhstan
Last updated:
Next update possible in 53m 53s

How does NN8mare play?

Rating 1.01 K/R 0.75 ADR 79.9 from 333 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 333 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 91%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 18%+6 pp · Ø 12% better than 80%
K/D 0.99−0.05 · Ø 1.04 better than 25%
Pistol kills per match 2.9
Knife kills 4 in 333 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 51x 4K, 4 aces in 252 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, Rating +0.05
= Stayed the same
ADR at 80.6, Win rate at 48%, ELO at 2,522
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.71). Just above the average (0.75).

Patterns

From the last 333 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −60 ELO
38 matches · 32% win rate
On Mirage −31 ELO
115 matches · 50% win rate
Between 0:00 and 6:00 −84 ELO, win rate 36%
On Mondays −60 ELO, win rate 36%

NN8mare loses the most ELO on Dust 2: −60 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Dust 2
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 333 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
50% better than 38%
0.74 better than 44%
79.5 better than 39%
0.99 better than 29%
55% of 658 duels better than 69%
39% of 46 situations better than 53%
Ancient69
49% better than 37%
0.74 better than 43%
78.2 better than 30%
1.00 better than 34%
55% of 371 duels better than 68%
21% of 28 situations better than 13%
Anubis61
54% better than 54%
0.82 better than 80%
84.4 better than 63%
1.13 better than 74%
61% of 294 duels better than 90%
33% of 30 situations better than 36%
Dust 238
32% better than 2%
0.75 better than 53%
81.2 better than 49%
1.03 better than 45%
48% of 182 duels better than 29%
27% of 15 situations better than 18%
Nuke23
43% better than 16%
0.69 better than 20%
76.4 better than 21%
0.91 better than 9%
48% of 144 duels better than 23%
25% of 4 situations better than 15%
Cache19
47% -
0.70 -
78.7 -
0.92-
58% of 106 duels -
20% of 10 situations -
Inferno4
25% -
0.57 -
64.8 -
0.69-
43% of 23 duels -
50% of 2 situations -
Vertigo4
50% -
0.73 -
78.3 -
1.03-
36% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NN8mare plays

Across 333 matches NN8mare averages K/R 0.75, ADR 79.9 and a rating of 1.01. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Anubis with a 54% win rate in 61 matches. In 128 of 333 matches the rating was 1.10 or higher (38%), in 131 it was below 0.90. In 252 matches with detailed stats: 51 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. NN8mare loses the most ELO on Dust 2 (−60 ELO, win rate 32%). Things go best on Ancient (+81 ELO, win rate 49%). Match no. 4 of the day goes best: 57% win rate, +60 ELO. Improved over the last three months: K/R +0.05, Rating +0.05. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 80.6, Win rate at 48%, ELO at 2,522. Last 30 days: 114 matches, win rate 50%, net ELO −54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.