NLj00

Serbia
On FACEIT since 2026 290 matches tracked 122 matches in 30 days
Last updated:

How does NLj00 play?

Rating 1.06 K/R 0.76 ADR 83.5 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 290 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 16%+6 pp · Ø 10% better than 78%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 3.3
Knife kills 16 in 290 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.1%+0.9 pp · Ø 13.2% better than 76%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 45x 4K, 5 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 37%+2 pp · Ø 35% better than 64%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +129
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.0, Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −86 ELO
34 matches · 38% win rate
On Ancient −57 ELO
49 matches · 49% win rate
On Sundays −19 ELO, win rate 41%

NLj00 loses the most ELO in match 4 of the day: −86 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Cache
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 8 wins in a row · Cache

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
49% better than 43%
0.77 better than 73%
83.7 better than 71%
1.06 better than 69%
53% of 295 duels better than 65%
36% of 61 situations better than 47%
Mirage58
40% better than 16%
0.76 better than 68%
83.3 better than 70%
1.05 better than 65%
52% of 229 duels better than 61%
29% of 41 situations better than 24%
Ancient49
49% better than 39%
0.72 better than 43%
80.3 better than 48%
1.01 better than 48%
47% of 165 duels better than 27%
45% of 29 situations better than 67%
Anubis47
60% better than 76%
0.75 better than 58%
84.7 better than 71%
1.06 better than 65%
48% of 226 duels better than 33%
41% of 37 situations better than 60%
Inferno29
55% better than 55%
0.77 better than 67%
82.6 better than 59%
1.10 better than 68%
55% of 98 duels better than 66%
28% of 25 situations better than 25%
Cache16
63% -
0.87 -
92.0 -
1.22-
59% of 87 duels -
58% of 12 situations -
Nuke12
33% -
0.81 -
88.6 -
1.10-
50% of 58 duels -
56% of 9 situations -
Vertigo8
13% -
0.66 -
74.4 -
0.88-
41% of 32 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NLj00 plays

Across 290 matches NLj00 averages K/R 0.76, ADR 83.5 and a rating of 1.06. Biggest strength: Utility damage per round at 5.6, better than 83% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 17.3 kills per match with 38% headshots. The strongest map is Cache with a 63% win rate in 16 matches. In 125 of 290 matches the rating was 1.10 or higher (43%), in 99 it was below 0.90. In 249 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: September 2026 at 1.16. NLj00 loses the most ELO in match 4 of the day (−86 ELO, win rate 38%). Things go best on Anubis (+112 ELO, win rate 60%). Match no. 1 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: ELO +129. Got weaker: K/R −0.07, Rating −0.10, ADR −6.0, Headshots −2 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 122 matches, win rate 47%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.