NISHANE

Germany
238 matches tracked 56 matches in 30 days
Last updated:

How does NISHANE play?

Rating 1.10 (from 63 matches) K/R 0.78 ADR 83.6 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82% on level 9
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 63 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
Multi-killsClutcherEntry
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2.0 pp better than 77%
Opening duels won 52%+2 pp better than 63%

Clutch

Average
Last one alive
Clutch 1v1 won 42%+3 pp better than 70%
Clutch 1v2 won 32%+11 pp better than 96%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 1%−10 pp better than 6%
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.3 pp better than 93%
Rounds with 3K 4.9%+1.0 pp better than 85%
MVPs per match 2.6+0.3 better than 84%
4Ks and aces 39x 4K, 5 aces in 177 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 57%
Utility damage per round 2.1−2.2 better than 5%
Enemies flashed per round 0.13−0.15 better than 11%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.12, ADR +11.4
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −6 pp, ELO −471

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.86. Last 3 months: 0.81 (at the start 0.69).

Patterns

From the last 238 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −267 ELO
95 matches · 37% wins
On Nuke −51 ELO
30 matches · 40% wins
In match 4 of the day −42 ELO
23 matches · 35% wins

NISHANE loses the most ELO on Dust 2: −267 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 49 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
37% better than 9%
0.79 better than 78%
85.2 better than 76%
1.15 better than 87%
51% of 492 duels level
45% of 60 situations better than 70%
Anubis54
52% better than 53%
0.79 better than 79%
86.3 better than 81%
1.13–
52% of 319 duels better than 60%
30% of 30 situations better than 31%
Nuke30
40% better than 9%
0.79 better than 65%
80.7 better than 43%
1.03–
46% of 130 duels better than 20%
45% of 29 situations better than 65%
Inferno28
50% better than 38%
0.73 level
79.2 better than 43%
1.07–
48% of 138 duels better than 29%
40% of 15 situations better than 55%
Ancient10
30% –
0.73 –
76.9 –
1.11–
44% of 52 duels –
0% of 2 situations –
Cache10
50% –
0.75 –
83.0 –
1.01–
56% of 52 duels –
29% of 7 situations –
Mirage7
57% –
0.68 –
78.5 –
0.87–
44% of 45 duels –
40% of 5 situations –
Vertigo4
50% –
0.80 –
90.9 –
0.98–
67% of 27 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How NISHANE plays

Across 238 matches NISHANE averages K/R 0.78 and ADR 83.6; the rating across the 63 rated matches is 1.10. Biggest strength: Rounds with 3K at 4.9%. That is better than 85% of players on level 9. Most room to improve: Utility damage per round at 2.1. That is better than only 5% of players on level 9. On average 17.5 kills per match, 47% of them headshots. The strongest map is Anubis with a 52% win rate in 54 matches. In 27 of 63 matches the rating was 1.10 or higher (43%), in 18 it was below 0.90. In 177 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: September 2026 at 1.17. NISHANE loses the most ELO on Dust 2 (−267 ELO, win rate 37%). Things go best on Anubis (+63 ELO, win rate 52%). Improved over the last three months: K/R +0.12, ADR +11.4. Got weaker: Headshots −2 pp, Win rate −6 pp, ELO −471. Last 30 days: 56 matches, win rate 38%, ELO balance −173.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.