NINJAHUK

Ukraine
On FACEIT since 2020 41 matches tracked 20 matches in 30 days
ELO ▲ 92
2,025
30-day peak: 2,025
Rank EU
#225,946
Ukraine #9,045 in Ukraine
Last updated:

How does NINJAHUK play?

Rating 1.10 K/R 0.78 ADR 83.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 41 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 27% normal 0.90 to 1.09 27% weak 0.75 to 0.89 10% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.08+0.06 · Ø 1.02 better than 68%
Pistol kills per match 2.8

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 68%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 5x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 30%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +17 pp
= Stayed the same
Headshots at 35%, ELO at 1,884
▼ Got worse
K/R −0.05, Rating −0.06, ADR −6.3

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.75 (at the start 0.80). Just above the average (0.74).

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Highest rating in a match: 2.31 · Mirage
  3. Most kills in a match: 36 · Overpass

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
50% -
0.83 -
92.8 -
1.24-
57% of 42 duels -
100% of 1 situations -
Ancient7
43% -
0.65 -
74.1 -
0.91-
38% of 39 duels -
67% of 3 situations -
Dust 27
86% -
0.82 -
80.3 -
1.17-
55% of 31 duels -
38% of 8 situations -
Nuke7
71% -
0.79 -
84.0 -
1.07-
67% of 33 duels -
40% of 5 situations -
Anubis6
50% -
0.84 -
82.9 -
1.17-
52% of 31 duels -
60% of 5 situations -
Inferno3
33% -
0.79 -
85.4 -
1.16-
47% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NINJAHUK plays

Across 41 matches NINJAHUK averages K/R 0.78, ADR 83.1 and a rating of 1.10. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 34% headshots. In 21 of 41 matches the rating was 1.10 or higher (51%), in 9 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. Improved over the last three months: Win rate +17 pp. Got weaker: K/R −0.05, Rating −0.06, ADR −6.3. Unchanged in recent months: Headshots at 35%, ELO at 1,884. Last 30 days: 20 matches, win rate 65%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.