NGOISAOCODON

Vietnam
256 matches tracked
ELO
3,147
Peak across recorded matches: 3,147
Rank SEA ▼ 12 places
#81
Vietnam #3 in Vietnam
30 days · prev. #69 · best #67
Last updated:

How does NGOISAOCODON play?

Rating 1.06 K/R 0.76 ADR 82.3 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 256 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 49%+7 pp · Ø 42% better than 91%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so well below the average (53%).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.06+0.01 · Ø 1.05 better than 41%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.6%+0.1 pp · Ø 13.5% better than 43%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 25%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 41x 4K, 4 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 29%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 34%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +8 pp, ELO +551
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.07, ADR −5.1

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.74 (at the start 0.80). Just below the average (0.75).

Patterns

From the last 256 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −4 ELO
20 matches · 50% win rate
Between 12:00 and 18:00 −70 ELO, win rate 47%
On Wednesdays −120 ELO, win rate 38%

NGOISAOCODON loses the most ELO on Cache: −4 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 47 · Ancient
  3. Highest rating in a match: 2.05 · Ancient
  4. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
57% better than 60%
0.72 better than 30%
77.6 better than 27%
1.00 better than 27%
46% of 388 duels better than 15%
43% of 47 situations better than 63%
Dust 262
40% better than 8%
0.76 right on the average
82.6 better than 52%
1.07 better than 48%
50% of 282 duels better than 35%
48% of 29 situations better than 73%
Ancient36
64% better than 78%
0.82 better than 77%
89.5 better than 82%
1.15 better than 77%
53% of 160 duels right on the average
50% of 14 situations better than 79%
Anubis29
55% better than 49%
0.80 better than 72%
86.1 better than 72%
1.14 better than 74%
54% of 114 duels better than 59%
40% of 20 situations better than 53%
Cache20
50% better than 24%
0.69 better than 12%
79.1 better than 23%
0.95 better than 6%
44% of 93 duels better than 7%
43% of 14 situations better than 62%
Inferno17
53% better than 21%
0.77 better than 45%
84.2 better than 48%
1.11 better than 46%
53% of 70 duels better than 33%
64% of 11 situations better than 91%
Nuke6
83% -
0.76 -
85.2 -
1.05-
43% of 21 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NGOISAOCODON plays

Across 256 matches NGOISAOCODON averages K/R 0.76, ADR 82.3 and a rating of 1.06. Biggest strength: Clutch 1v1 won at 49%, better than 91% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 47%, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 64% win rate in 36 matches. In 109 of 256 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 192 matches with detailed stats: 41 4Ks and 4 aces. Best month by rating: July 2026 at 1.11. NGOISAOCODON loses the most ELO on Cache (−4 ELO, win rate 50%). Things go best on Mirage (+198 ELO, win rate 57%). Improved over the last three months: Headshots +2 pp, Win rate +8 pp, ELO +551. Got weaker: K/R −0.06, Rating −0.07, ADR −5.1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.