NEXTDAYAIR-

USA
On FACEIT since 2015 213 matches tracked 41 matches in 30 days
ELO ▲ 75
2,346
30-day peak: 2,388
Rank NA ▼ 426 places
#2,706
USA #1,465 in USA
30 days · prev. #2,280 · best #2,280
Last updated:

How does NEXTDAYAIR- play?

Rating 1.02 K/R 0.71 ADR 80.2 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 198 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 2%−10 pp · Ø 12% better than 10%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.8
Knife kills 2 in 198 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.4%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 44%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 20x 4K, 1 ace in 143 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 6.8+2.6 · Ø 4.2 better than 95%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +3 pp, ELO +83
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −4.5, Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.78). Slightly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −83 ELO
22 matches · 41% win rate
On Mirage −66 ELO
20 matches · 60% win rate
On Sundays −183 ELO, win rate 46%

NEXTDAYAIR- loses the most ELO on Ancient: −83 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Nuke
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
63% better than 85%
0.74 right on the average
80.5 better than 48%
1.07 better than 61%
50% of 266 duels better than 40%
38% of 39 situations right on the average
Inferno30
50% better than 34%
0.67 better than 16%
76.0 better than 19%
0.94 better than 16%
46% of 130 duels better than 15%
25% of 16 situations better than 19%
Ancient22
41% better than 16%
0.70 better than 27%
81.1 right on the average
1.00 better than 37%
47% of 81 duels better than 24%
41% of 17 situations better than 60%
Nuke22
41% better than 14%
0.77 better than 62%
88.0 better than 83%
1.06 better than 58%
49% of 113 duels better than 31%
20% of 10 situations better than 12%
Mirage20
60% better than 80%
0.71 better than 34%
79.9 better than 46%
1.02 better than 46%
49% of 88 duels better than 36%
58% of 12 situations better than 93%
Anubis18
44% better than 20%
0.65 better than 9%
77.3 better than 27%
0.90 better than 9%
47% of 53 duels better than 25%
40% of 5 situations better than 55%
Cache18
56% -
0.71 -
77.6 -
1.03-
44% of 68 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEXTDAYAIR- plays

Across 198 matches NEXTDAYAIR- averages K/R 0.71, ADR 80.2 and a rating of 1.02. Biggest strength: Utility damage per round at 6.8, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 63% win rate in 68 matches. In 66 of 198 matches the rating was 1.10 or higher (33%), in 76 it was below 0.90. In 143 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. NEXTDAYAIR- loses the most ELO on Ancient (−83 ELO, win rate 41%). Things go best on Dust 2 (+129 ELO, win rate 63%). Match no. 1 of the day goes best: 59% win rate, +70 ELO. Improved over the last three months: Headshots +3 pp, ELO +83. Got weaker: K/R −0.08, Rating −0.14, ADR −4.5, Win rate −8 pp. Last 30 days: 41 matches, win rate 59%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.