NEW_DEATH

Russia
On FACEIT since 2024 71 matches tracked
ELO
2,049
Rank EU
#210,059
Russia #58,003 in Russia
Last updated:

How does NEW_DEATH play?

Rating 0.95 (from 50 matches) K/R 0.69 ADR 74.5 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 50 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 22%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 42%−9 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (4.1%).

2K rounds 10.1%−3.3 pp · Ø 13.4% better than 2%
3K rounds 2.1%−2.0 pp · Ø 4.1% better than 1%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 0x 4K, 1 ace in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 1.9−2.3 · Ø 4.2 better than 3%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 66%−6 pp · Ø 72% better than 97%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +13 pp
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.16, Rating −0.18, ADR −16.4

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Last 3 months: 0.58 (at the start 0.74). Well below the average (0.74).

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.51 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage22
45% better than 28%
0.68 better than 23%
76.0 better than 26%
0.95 better than 24%
48% of 44 duels better than 32%
33% of 12 situations better than 35%
Dust 220
45% better than 28%
0.70 better than 30%
75.4 better than 22%
0.95-
38% of 50 duels better than 3%
33% of 9 situations better than 37%
Anubis10
80% -
0.75 -
78.4 -
1.03-
68% of 25 duels -
75% of 4 situations -
Ancient9
33% -
0.69 -
68.9 -
0.97-
40% of 20 duels -
57% of 7 situations -
Inferno4
50% -
0.67 -
74.6 -
0.84-
33% of 6 duels -
-
Nuke4
50% -
0.61 -
68.3 -
0.87-
38% of 13 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NEW_DEATH plays

Across 71 matches NEW_DEATH averages K/R 0.69 and ADR 74.5; the rating across the 50 rated matches is 0.95. Biggest strength: Deaths per round at just 66% (lower is better), better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.5 kills per match with 41% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 15 of 50 matches the rating was 1.10 or higher (30%), in 21 it was below 0.90. In 21 matches with detailed stats: 0 4Ks and 1 ace. Things go best in match 1 of the day (±0 ELO, win rate 77%). Match no. 1 of the day goes best: 77% win rate. Improved over the last three months: Win rate +13 pp. Got weaker: K/R −0.16, Rating −0.18, ADR −16.4. Unchanged in recent months: Headshots at 41%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.