NEVERwin322

Russia
On FACEIT since 2018 288 matches tracked 85 matches in 30 days
Last updated:

How does NEVERwin322 play?

Rating 1.07 K/R 0.78 ADR 85.2 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 288 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (202 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 53%+1 pp · Ø 52% better than 57%

Clutch

Average
Last one alive

49% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 49%+8 pp · Ø 41% better than 92%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 65%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.4
Knife kills 5 in 288 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 4.8%+0.5 pp · Ø 4.3% better than 71%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 42x 4K, 7 aces in 202 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 4.8+0.8 · Ø 4.0 better than 75%
Enemies flashed per round 0.35+0.04 · Ø 0.31 better than 64%
Deaths per round 75%+4 pp · Ø 71% better than 8%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +5.8
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −3 pp, ELO −115

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.85. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −90 ELO
37 matches · 54% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 44%
On Tuesdays +90 ELO, win rate 42%

NEVERwin322 loses the most ELO on Anubis: −90 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Longest win streak: 7 wins in a row · Inferno
  3. Highest rating in a match: 2.89 · Nuke

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
55% better than 57%
0.83 better than 81%
89.7 better than 84%
1.13 better than 74%
57% of 526 duels better than 78%
44% of 32 situations better than 68%
Dust 285
44% better than 17%
0.76 better than 53%
84.1 better than 62%
1.06 right on the average
50% of 487 duels better than 37%
43% of 30 situations better than 62%
Ancient46
54% better than 52%
0.69 better than 19%
78.5 better than 31%
0.94 better than 15%
47% of 230 duels better than 21%
65% of 17 situations better than 95%
Anubis37
54% right on the average
0.79 better than 68%
84.4 better than 64%
1.07 better than 55%
52% of 226 duels right on the average
35% of 17 situations better than 41%
Nuke27
52% better than 33%
0.80 better than 63%
86.0 better than 66%
1.09 better than 54%
49% of 140 duels better than 28%
46% of 13 situations better than 66%
Inferno6
100% -
0.74 -
88.0 -
1.06-
58% of 40 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEVERwin322 plays

Across 288 matches NEVERwin322 averages K/R 0.78, ADR 85.2 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 49%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 8% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 57% headshots. The strongest map is Mirage with a 55% win rate in 87 matches. In 124 of 288 matches the rating was 1.10 or higher (43%), in 101 it was below 0.90. In 202 matches with detailed stats: 42 4Ks and 7 aces. Best month by rating: September 2026 at 1.17. NEVERwin322 loses the most ELO on Anubis (−90 ELO, win rate 54%). Things go best on Nuke (+45 ELO, win rate 52%). Improved over the last three months: K/R +0.08, Rating +0.10, ADR +5.8. Got weaker: Headshots −3 pp, ELO −115. Unchanged in recent months: Win rate at 52%. Last 30 days: 85 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.