NETSTR4HA

Spain
On FACEIT since 2026 352 matches tracked 134 matches in 30 days
Last updated:

How does NETSTR4HA play?

Rating 0.99 K/R 0.70 ADR 79.3 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 352 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (286 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 3.1
Knife kills 3 in 352 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 15%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 45x 4K, 5 aces in 286 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 69%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +72
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.4, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 352 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −96 ELO
70 matches · 53% win rate
On Nuke −51 ELO
33 matches · 48% win rate
Between 18:00 and 24:00 −63 ELO, win rate 41%
On Thursdays +44 ELO, win rate 42%

NETSTR4HA loses the most ELO on Ancient: −96 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
46% better than 23%
0.68 better than 19%
76.0 better than 23%
0.93 better than 14%
52% of 421 duels right on the average
40% of 55 situations better than 53%
Dust 273
52% better than 46%
0.65 better than 10%
76.3 better than 24%
0.94 better than 16%
49% of 342 duels better than 34%
37% of 35 situations better than 46%
Ancient70
53% right on the average
0.75 better than 46%
83.5 better than 53%
1.07 better than 56%
54% of 312 duels better than 59%
41% of 34 situations better than 59%
Anubis64
58% better than 67%
0.72 better than 36%
79.8 better than 41%
1.02 better than 41%
51% of 317 duels better than 42%
40% of 42 situations right on the average
Nuke33
48% better than 33%
0.74 better than 41%
85.9 better than 66%
1.04 better than 43%
51% of 176 duels better than 42%
36% of 25 situations better than 40%
Cache13
38% -
0.66 -
73.2 -
0.95-
56% of 55 duels -
31% of 13 situations -
Inferno8
38% -
0.75 -
82.6 -
1.00-
47% of 47 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NETSTR4HA plays

Across 352 matches NETSTR4HA averages K/R 0.70, ADR 79.3 and a rating of 0.99. Most room to improve: 3K rounds at 3.6%, better than only 24% of level 10 · 2,500-2,749 ELO players. Averages 15.6 kills per match with 53% headshots. The strongest map is Anubis with a 58% win rate in 64 matches. In 118 of 352 matches the rating was 1.10 or higher (34%), in 151 it was below 0.90. In 286 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: July 2026 at 1.08. NETSTR4HA loses the most ELO on Ancient (−96 ELO, win rate 53%). Things go best on Anubis (+174 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +77 ELO. Improved over the last three months: ELO +72. Got weaker: K/R −0.07, Rating −0.10, ADR −7.4, Win rate −6 pp. Unchanged in recent months: Headshots at 53%. Last 30 days: 134 matches, win rate 47%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.