NESKVIK_

Ukraine
On FACEIT since 2017 288 matches tracked 68 matches in 30 days
Last updated:

How does NESKVIK_ play?

Rating 1.17 K/R 0.85 ADR 89.1 from 288 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 288 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (41%).

Clutch 1v1 won 42%+1 pp · Ø 41% better than 67%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (52%).

Headshot rate 60%+8 pp · Ø 52% better than 91%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.17+0.12 · Ø 1.05 better than 80%
Pistol kills per match 3.4
Knife kills 5 in 288 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.6%).

2K rounds 16.4%+2.8 pp · Ø 13.6% better than 94%
3K rounds 5.8%+1.5 pp · Ø 4.3% better than 92%
MVPs per match 2.8+0.4 · Ø 2.4 better than 85%
4Ks and aces 67x 4K, 4 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.31).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.6−0.4 · Ø 4.0 better than 40%
Enemies flashed per round 0.11−0.20 · Ø 0.31 better than 3%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.08, Rating +0.10, ADR +6.5, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, ELO −54

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.79). Well above the average (0.75).

Patterns

From the last 288 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −194 ELO
41 matches · 39% win rate
On Cache −129 ELO
23 matches · 39% win rate
Between 12:00 and 18:00 −140 ELO, win rate 43%
On Thursdays −142 ELO, win rate 42%

NESKVIK_ loses the most ELO on Mirage: −194 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Inferno
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.86 · Mirage

Maps in detail

from the last 288 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
54% right on the average
0.84 better than 84%
86.3 better than 72%
1.19 better than 84%
54% of 307 duels better than 61%
33% of 43 situations better than 35%
Ancient68
53% right on the average
0.84 better than 84%
90.1 better than 83%
1.14 better than 77%
56% of 424 duels better than 72%
38% of 32 situations right on the average
Nuke42
57% better than 53%
0.87 better than 87%
89.3 better than 78%
1.20 better than 81%
53% of 212 duels right on the average
52% of 23 situations better than 80%
Mirage41
39% better than 6%
0.84 better than 84%
89.4 better than 83%
1.17 better than 83%
58% of 161 duels better than 82%
39% of 23 situations better than 52%
Inferno27
52% better than 28%
0.90 better than 89%
94.7 better than 85%
1.27 better than 85%
58% of 143 duels better than 67%
25% of 12 situations better than 19%
Cache23
39% better than 8%
0.86 better than 78%
90.6 better than 72%
1.17 better than 65%
54% of 110 duels right on the average
58% of 12 situations better than 87%
Anubis12
33% -
0.73 -
85.7 -
1.03-
38% of 53 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NESKVIK_ plays

Across 288 matches NESKVIK_ averages K/R 0.85, ADR 89.1 and a rating of 1.17. Biggest strength: 3K rounds at 5.8%, better than 92% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,750-2,999 ELO players. Averages 18.5 kills per match with 60% headshots. The strongest map is Nuke with a 57% win rate in 42 matches. In 165 of 288 matches the rating was 1.10 or higher (57%), in 73 it was below 0.90. In 205 matches with detailed stats: 67 4Ks and 4 aces. Best month by rating: October 2026 at 1.25. NESKVIK_ loses the most ELO on Mirage (−194 ELO, win rate 39%). Things go best on Dust 2 (+163 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, +161 ELO. Improved over the last three months: K/R +0.08, Rating +0.10, ADR +6.5, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −54. Last 30 days: 68 matches, win rate 53%, net ELO +138.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.