NEO_7292

Kazakhstan
194 matches tracked 29 matches in 30 days
Last updated:

How does NEO_7292 play?

Rating 0.99 K/R 0.73 ADR 79.5 from 194 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 194 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most
Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (48%).

Headshot rate 60%+12 pp · Ø 48% better than 96%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.4
Knife kills 5 in 194 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so slightly above the average (3.9%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 3 aces in 194 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.28).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.61+0.33 · Ø 0.28 better than 98%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
Whether NEO_7292 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 194 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 194 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
57 matches · 47% win rate
Between 6:00 and 12:00 +32 ELO, win rate 43%
On Wednesdays −19 ELO, win rate 39%

NEO_7292 loses the most ELO on Mirage: −1 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 1.88 · Dust 2

Maps in detail

from the last 194 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 36%
0.68 better than 25%
77.0 better than 32%
0.93 better than 22%
41% of 255 duels better than 8%
40% of 40 situations better than 56%
Dust 241
54% better than 63%
0.72 better than 45%
78.4 better than 42%
0.99 better than 40%
41% of 175 duels better than 9%
39% of 18 situations better than 54%
Ancient35
51% better than 53%
0.77 better than 69%
84.6 better than 72%
1.03 better than 58%
57% of 174 duels better than 82%
35% of 17 situations better than 44%
Anubis26
69% better than 94%
0.77 better than 70%
82.2 better than 61%
1.07 better than 69%
46% of 128 duels better than 22%
56% of 16 situations better than 85%
Nuke17
35% better than 6%
0.71 better than 29%
77.9 better than 29%
0.96 better than 20%
48% of 62 duels better than 23%
57% of 7 situations better than 86%
Inferno12
75% -
0.79 -
79.8 -
1.17-
55% of 56 duels -
80% of 5 situations -
Cache6
17% -
0.65 -
72.2 -
0.80-
47% of 34 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEO_7292 plays

Across 194 matches NEO_7292 averages K/R 0.73, ADR 79.5 and a rating of 0.99. Biggest strength: Headshot rate at 60%, better than 96% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 15.9 kills per match with 60% headshots. The strongest map is Inferno with a 75% win rate in 12 matches. In 65 of 194 matches the rating was 1.10 or higher (34%), in 77 it was below 0.90. In 194 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. NEO_7292 loses the most ELO on Mirage (−1 ELO, win rate 47%). Things go best on Anubis (+72 ELO, win rate 69%). Match no. 2 of the day goes best: 64% win rate, +12 ELO. Last 30 days: 29 matches, win rate 41%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.