NEOPISTEA-_-
Name history of NEOPISTEA-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does NEOPISTEA-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 2,219 players in this group, each player over up to their last 100 matches.
Opening
Average57% of opening duels won and so well above the average (51%).
Clutch
Weakness0% of 1v2s won and so well below the average (21%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
Average2.1 MVPs per match and so well below the average (2.4).
Utility and deaths
Average32% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.66). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 1.05 (at the start 0.92). Just above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 82.3. Last 3 months: 82.5 (at the start 71.4). Just above the average (80.9).
Share of headshot kills
Best month: July 2026 with 48%. Last 3 months: 42% (at the start 47%). Well below the average (50%).
Matches won (win rate)
Best month: October 2026 with 56%. Last 3 months: 56% (at the start 49%). Well above the average (50%).
Best month: July 2026 with 2,636. Last 3 months: 2,349 (at the start 2,420).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 26%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
NEOPISTEA-_- loses the most ELO on Dust 2: −151 ELO, 32% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.00 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How NEOPISTEA-_- plays
Across 130 matches NEOPISTEA-_- averages K/R 0.69 and ADR 74.3; the rating across the 112 rated matches is 0.96. Biggest strength: Opening duels won at 57%, better than 89% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 26%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 45% headshots. The strongest map is Mirage with a 59% win rate in 61 matches. In 36 of 112 matches the rating was 1.10 or higher (32%), in 52 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. NEOPISTEA-_- loses the most ELO on Dust 2 (−151 ELO, win rate 32%). Things go best on Mirage (+36 ELO, win rate 59%). Match no. 1 of the day goes best: 57% win rate, −4 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +11.1, Win rate +7 pp. Got weaker: Headshots −5 pp, ELO −71. Last 30 days: 27 matches, win rate 56%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.