NEMORINA

KZ
104 matches tracked 42 matches in 30 days
Last updated:

How does NEMORINA play?

Rating 1.20 (from 42 matches) K/R 0.79 ADR 84.4 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97% on level 9
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 42 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average.
AWPerMulti-killsClutcher
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 59%+9 pp better than 97%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 90%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 2.1+0.5 better than 87%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 47%−1 pp better than 41%
AWP share of kills 21%+10 pp better than 89%
K/D 1.07+0.07 better than 72%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds
Rounds with 2K 16.2%+3.1 pp better than 97%
Rounds with 3K 5.7%+1.8 pp better than 96%
MVPs per match 2.5+0.2 better than 76%
4Ks and aces 11x 4K, 2 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 20%−15 pp better than 1%
Utility damage per round 1.8−2.5 better than 2%
Enemies flashed per round 0.23−0.05 better than 38%
Rounds with a death 73%+1 pp better than 41%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
K/R +0.11, ADR +7.0, ELO +742
= Stayed the same
Headshots at 47%, Win rate at 48%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −28 ELO
33 matches · 52% wins
Between 18:00 and 24:00 −84 ELO, win rate 33%

NEMORINA loses the most ELO on Mirage: −28 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 56%
0.85 better than 92%
90.9 better than 92%
1.31-
57% of 87 duels better than 84%
44% of 16 situations better than 69%
Dust 223
52% level
0.85 better than 93%
90.6 better than 91%
1.37-
66% of 53 duels better than 98%
63% of 8 situations better than 94%
Ancient18
44% better than 29%
0.72 better than 40%
78.1 better than 35%
0.95-
51% of 70 duels level
38% of 8 situations level
Anubis15
47% better than 36%
0.68 better than 23%
76.2 better than 26%
0.99-
43% of 60 duels better than 13%
50% of 8 situations better than 79%
Nuke7
57% -
0.74 -
81.0 -
0.76-
50% of 16 duels -
-
Inferno6
17% -
0.72 -
73.7 -
1.66-
42% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NEMORINA plays

Across 104 matches NEMORINA averages K/R 0.79 and ADR 84.4; the rating across the 42 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 97% of players on level 9. Most room to improve: Utility with impact at 20%. That is better than only 1% of players on level 9. On average 17.3 kills per match, 47% of them headshots. The strongest map is Dust 2 with a 52% win rate in 23 matches. In 24 of 42 matches the rating was 1.10 or higher (57%), in 12 it was below 0.90. In 42 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.23. NEMORINA loses the most ELO on Mirage (−28 ELO, win rate 52%). Things go best on Dust 2 (+2 ELO, win rate 52%). Improved over the last three months: K/R +0.11, ADR +7.0, ELO +742. Unchanged in recent months: Headshots at 47%, Win rate at 48%. Last 30 days: 42 matches, win rate 48%, ELO balance −50.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.