NDMA1998

Serbia
226 matches tracked 52 matches in 30 days
Last updated:

How does NDMA1998 play?

Rating 0.89 K/R 0.65 ADR 75.2 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 226 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 27% very weak below 0.75 30%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 27%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 35%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 0.86−0.12 · Ø 0.98 better than 6%
Pistol kills per match 2.6
Knife kills 1 in 226 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 11%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 22x 4K, 2 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Rating +0.08, Win rate +11 pp, ELO +308
= Stayed the same
ADR at 75.5, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: September 2026 with 0.67. Last 3 months: 0.66 (at the start 0.61). Slightly below the average (0.71).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −90 ELO
32 matches · 22% win rate
On Ancient −78 ELO
37 matches · 43% win rate
On Wednesdays −46 ELO, win rate 34%

NDMA1998 loses the most ELO in match 4 of the day: −90 ELO, 22% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 29 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
60% better than 84%
0.66 better than 22%
74.5 better than 24%
0.91 better than 20%
48% of 229 duels better than 37%
31% of 29 situations better than 31%
Mirage51
49% better than 46%
0.68 better than 33%
77.9 better than 48%
0.93 better than 26%
53% of 271 duels better than 69%
55% of 20 situations better than 88%
Ancient37
43% better than 22%
0.70 better than 36%
78.1 better than 38%
0.93 better than 27%
49% of 168 duels better than 42%
32% of 19 situations better than 33%
Anubis34
38% better than 10%
0.60 better than 4%
72.2 better than 12%
0.81 better than 3%
41% of 149 duels better than 7%
29% of 14 situations better than 25%
Inferno24
33% better than 8%
0.60 better than 9%
72.1 better than 17%
0.81 better than 5%
41% of 103 duels better than 9%
44% of 9 situations better than 66%
Cache9
78% -
0.76 -
86.7 -
1.04-
56% of 48 duels -
14% of 7 situations -
Nuke9
11% -
0.55 -
64.2 -
0.71-
28% of 36 duels -
14% of 7 situations -
Vertigo4
75% -
0.62 -
68.8 -
0.78-
62% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NDMA1998 plays

Across 226 matches NDMA1998 averages K/R 0.65, ADR 75.2 and a rating of 0.89. Most room to improve: K/D at 0.86, better than only 6% of level 7 players. Averages 14.5 kills per match with 49% headshots. The strongest map is Dust 2 with a 60% win rate in 58 matches. In 47 of 226 matches the rating was 1.10 or higher (21%), in 129 it was below 0.90. In 191 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: September 2026 at 0.91. NDMA1998 loses the most ELO in match 4 of the day (−90 ELO, win rate 22%). Things go best in match 3 of the day (−19 ELO, win rate 65%). Match no. 3 of the day goes best: 65% win rate, −19 ELO. Improved over the last three months: K/R +0.05, Rating +0.08, Win rate +11 pp, ELO +308. Unchanged in recent months: ADR at 75.5, Headshots at 49%. Last 30 days: 52 matches, win rate 44%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.