NBG23

Uzbekistan
137 matches tracked 36 matches in 30 days
Last updated:

How does NBG23 play?

Rating 0.98 K/R 0.72 ADR 79.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 137 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 12% good 1.10 to 1.29 14% normal 0.90 to 1.09 15% weak 0.75 to 0.89 18% very weak below 0.75 34%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 2 average.
Multi-kills
better than most on level 2 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

Level 2

Compared with 581 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so right on the average (48%).

Rounds with first kill 8%−2 pp · Ø 10% better than 39%
Opening duels won 48%0 pp · Ø 48% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (19%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 54%
Clutch 1v2 won 27%+8 pp · Ø 19% better than 89%
Clutch kills per match 1.7+0.2 · Ø 1.5 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so just above the average (0.92).

Headshot rate 37%−3 pp · Ø 40% better than 39%
AWP share of kills 6%−4 pp · Ø 10% better than 36%
K/D 0.95+0.03 · Ø 0.92 better than 74%
Pistol kills per match 2.1
Knife kills 4 in 137 matches

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (1.9).

2K rounds 11.9%−0.2 pp · Ø 12.1% better than 54%
3K rounds 4.1%+0.6 pp · Ø 3.5% better than 83%
MVPs per match 2.2+0.3 · Ø 1.9 better than 84%
4Ks and aces 31x 4K, 3 aces in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so clearly above the average (74%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 45%
Utility damage per round 3.5+0.2 · Ø 3.3 better than 51%
Enemies flashed per round 0.19+0.01 · Ø 0.18 better than 46%
Deaths per round 76%+2 pp · Ø 74% better than 35%

Progress

One value per month, dashed line is the level 2 average
Whether NBG23 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 137 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −26 ELO
24 matches · 63% win rate
On Mirage −24 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 −48 ELO, win rate 46%
On Saturdays −49 ELO, win rate 44%

NBG23 loses the most ELO on Nuke: −26 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.51 · Mirage
  2. Most kills in a match: 38 · Mirage
  3. Longest win streak: 11 wins in a row · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 75%
0.75 better than 85%
84.3 better than 89%
1.06 better than 88%
53% of 150 duels better than 79%
38% of 21 situations right on the average
Dust 233
48% better than 53%
0.67 right on the average
76.6 better than 60%
0.89 better than 40%
48% of 130 duels better than 57%
29% of 14 situations better than 31%
Nuke24
63% better than 80%
0.78 better than 84%
83.6 better than 80%
1.07 better than 83%
54% of 83 duels better than 81%
60% of 15 situations better than 94%
Ancient18
56% better than 68%
0.67 better than 61%
75.0 better than 59%
0.88 right on the average
43% of 65 duels better than 35%
31% of 13 situations better than 36%
Anubis13
46% -
0.67 -
73.1 -
0.92-
41% of 64 duels -
33% of 12 situations -
Inferno8
75% -
0.80 -
83.2 -
1.12-
26% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NBG23 plays

Across 137 matches NBG23 averages K/R 0.72, ADR 79.6 and a rating of 0.98. Biggest strength: 3K rounds at 4.1%, better than 83% of level 2 players. Averages 15.8 kills per match with 37% headshots. The strongest map is Nuke with a 63% win rate in 24 matches. In 46 of 137 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 132 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. NBG23 loses the most ELO on Nuke (−26 ELO, win rate 63%). Things go best on Dust 2 (+31 ELO, win rate 48%). Match no. 2 of the day goes best: 67% win rate. Last 30 days: 36 matches, win rate 61%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 2): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.