NBDY--

Thailand
330 matches tracked 68 matches in 30 days
ELO ▼ 206
2,055
30-day peak: 2,293
Rank SEA ▼ 2,333 places
#5,200
Thailand #155 in Thailand
30 days · prev. #2,867 · best #2,651
Last updated:

How does NBDY-- play?

Rating 1.17 (from 327 matches) K/R 0.84 ADR 85.4 from 330 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 327 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 8% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 57%+6 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 49%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 42%−8 pp · Ø 50% better than 13%
AWP share of kills 38%+28 pp · Ø 10% better than 99%
K/D 1.15+0.13 · Ø 1.02 better than 89%
Pistol kills per match 3.0
Knife kills 15 in 330 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.3 pp · Ø 13.2% better than 93%
3K rounds 5.5%+1.5 pp · Ø 4.0% better than 94%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 87x 4K, 7 aces in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 86%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 85.2
▼ Got worse
Headshots −2 pp, Win rate −3 pp, ELO −405

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.84 (at the start 0.85). Well above the average (0.73).

Patterns

From the last 330 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −58 ELO
26 matches · 35% win rate
On Cache −45 ELO
36 matches · 44% win rate
On Fridays −38 ELO, win rate 41%

NBDY-- loses the most ELO on Ancient: −58 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Anubis
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.87 · Cache

Maps in detail

from the last 330 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
46% better than 32%
0.88 better than 95%
87.8 better than 84%
1.21 better than 94%
63% of 484 duels better than 96%
35% of 52 situations better than 42%
Mirage82
50% better than 44%
0.86 better than 93%
86.6 better than 78%
1.19 better than 92%
55% of 423 duels better than 74%
46% of 69 situations better than 74%
Anubis51
61% better than 80%
0.84 better than 92%
83.8 better than 68%
1.19 better than 93%
53% of 259 duels better than 59%
29% of 49 situations better than 24%
Cache36
44% -
0.90 -
92.3 -
1.25-
56% of 183 duels -
36% of 25 situations -
Inferno33
52% better than 42%
0.81 better than 80%
83.1 better than 61%
1.13 better than 75%
54% of 197 duels better than 61%
36% of 25 situations better than 46%
Ancient26
35% better than 6%
0.72 better than 41%
77.1 better than 30%
0.95 better than 26%
50% of 109 duels better than 42%
36% of 14 situations better than 48%
Nuke10
40% -
0.77 -
74.4 -
1.05-
57% of 46 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NBDY-- plays

Across 330 matches NBDY-- averages K/R 0.84 and ADR 85.4; the rating across the 327 rated matches is 1.17. Biggest strength: Rating at 1.17, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 42%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 42% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 175 of 327 matches the rating was 1.10 or higher (54%), in 78 it was below 0.90. In 259 matches with detailed stats: 87 4Ks and 7 aces. Best month by rating: October 2026 at 1.28. NBDY-- loses the most ELO on Ancient (−58 ELO, win rate 35%). Things go best on Inferno (+104 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, +58 ELO. Got weaker: Headshots −2 pp, Win rate −3 pp, ELO −405. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 85.2. Last 30 days: 68 matches, win rate 46%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.