NA_Fristayle

South Korea
On FACEIT since 2019 125 matches tracked 55 matches in 30 days
ELO ▲ 14
2,643
30-day peak: 2,668
Rank EU
#31,765
South Korea #560 in South Korea
Last updated:

How does NA_Fristayle play?

Rating 1.07 K/R 0.76 ADR 78.3 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 87%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 3.2
Knife kills 3 in 125 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 24x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 76%
Utility damage per round 2.2−1.9 · Ø 4.1 better than 6%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 22%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether NA_Fristayle is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.75
JulAugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −5 ELO
26 matches · 42% win rate
In match 1 of the day +25 ELO
30 matches · 43% win rate
Between 6:00 and 12:00 −5 ELO, win rate 39%
On Thursdays +50 ELO, win rate 43%

NA_Fristayle loses the most ELO in match 2 of the day: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 30%
0.78 better than 65%
80.8 better than 46%
1.10 better than 67%
50% of 238 duels better than 38%
43% of 35 situations better than 64%
Anubis16
63% better than 79%
0.80 better than 73%
80.6 better than 43%
1.11 better than 69%
48% of 64 duels better than 27%
45% of 11 situations better than 68%
Ancient15
33% better than 4%
0.72 better than 34%
75.8 better than 20%
0.98 better than 28%
47% of 70 duels better than 26%
50% of 14 situations better than 77%
Nuke15
47% better than 24%
0.74 better than 39%
76.2 better than 21%
1.05 better than 48%
55% of 56 duels better than 61%
33% of 6 situations better than 33%
Dust 213
62% -
0.67 -
67.1 -
0.97-
52% of 64 duels -
40% of 5 situations -
Cache6
67% -
0.89 -
87.9 -
1.23-
60% of 25 duels -
60% of 5 situations -
Inferno3
67% -
0.70 -
71.9 -
0.98-
57% of 14 duels -
100% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NA_Fristayle plays

Across 125 matches NA_Fristayle averages K/R 0.76, ADR 78.3 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 58 of 125 matches the rating was 1.10 or higher (46%), in 46 it was below 0.90. In 119 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.10. NA_Fristayle loses the most ELO in match 2 of the day (−5 ELO, win rate 42%). Things go best from match 5 of the day (+30 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +30 ELO. Last 30 days: 55 matches, win rate 51%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.