NAYE-

Georgia
On FACEIT since 2015 211 matches tracked 78 matches in 30 days
ELO ▼ 85
2,002
30-day peak: 2,203
Rank EU
#243,452
Georgia #1,039 in Georgia
Last updated:

How does NAYE- play?

Rating 1.06 (from 191 matches) K/R 0.77 ADR 85.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 191 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.8
Knife kills 7 in 211 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 60%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 33x 4K, 1 ace in 156 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 85%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, ADR at 84.6
▼ Got worse
Rating −0.11, Headshots −4 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Slightly above the average (0.72).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −11 ELO
43 matches · 49% win rate
On Nuke −7 ELO
24 matches · 46% win rate
On Fridays −50 ELO, win rate 38%

NAYE- loses the most ELO on Inferno: −11 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Dust 2
  2. Most kills in a match: 39 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
52% better than 56%
0.82 better than 87%
90.1 better than 89%
1.13 better than 83%
60% of 363 duels better than 91%
25% of 36 situations better than 18%
Mirage57
60% better than 81%
0.77 better than 69%
82.8 better than 65%
1.08 better than 72%
56% of 263 duels better than 80%
23% of 31 situations better than 12%
Inferno43
49% better than 36%
0.73 right on the average
83.4 better than 62%
1.00 better than 41%
55% of 268 duels better than 64%
45% of 20 situations better than 65%
Nuke24
46% better than 19%
0.75 better than 45%
83.6 better than 55%
1.03 better than 43%
47% of 135 duels better than 20%
40% of 15 situations right on the average
Cache14
43% -
0.76 -
84.5 -
1.06-
40% of 62 duels -
38% of 8 situations -
Ancient7
14% -
0.69 -
75.9 -
0.93-
55% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How NAYE- plays

Across 211 matches NAYE- averages K/R 0.77 and ADR 85.1; the rating across the 191 rated matches is 1.06. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 17.3 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 57 matches. In 83 of 191 matches the rating was 1.10 or higher (43%), in 61 it was below 0.90. In 156 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.18. NAYE- loses the most ELO on Inferno (−11 ELO, win rate 49%). Things go best on Mirage (+144 ELO, win rate 60%). From match no. 5 of the day on, things go best: 57% win rate, −23 ELO. Got weaker: Rating −0.11, Headshots −4 pp, Win rate −10 pp. Unchanged in recent months: K/R at 0.76, ADR at 84.6. Last 30 days: 78 matches, win rate 50%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.