NAVEMONSTA

Turkey
On FACEIT since 2018 400 matches tracked 92 matches in 30 days
ELO ▼ 41
3,272
30-day peak: 3,313
Rank EU ▼ 30 places
#2,770
Turkey #63 in Turkey
30 days · prev. #2,740 · best #2,595
Last updated:
Next update possible in 1h 46m

How does NAVEMONSTA play?

Rating 1.08 (from 389 matches) K/R 0.78 ADR 82.2 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 389 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (323 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 59%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

66% headshots and so well above the average (53%).

Headshot rate 66%+13 pp · Ø 53% better than 99%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.9
Knife kills 3 in 400 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 35%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 58%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 79x 4K, 9 aces in 323 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.32).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 79%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +314
= Stayed the same
ADR at 81.5, Headshots at 66%
▼ Got worse
K/R −0.09, Rating −0.14, Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 400 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −213 ELO
55 matches · 51% win rate
In match 3 of the day −21 ELO
60 matches · 50% win rate
Between 0:00 and 6:00 −65 ELO, win rate 45%
On Sundays −145 ELO, win rate 47%

NAVEMONSTA loses the most ELO on Ancient: −213 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 400 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
56% better than 55%
0.78 better than 59%
81.5 better than 46%
1.09 better than 58%
52% of 665 duels better than 46%
39% of 75 situations right on the average
Dust 285
62% better than 75%
0.82 better than 76%
86.2 better than 69%
1.15 better than 72%
58% of 384 duels better than 78%
40% of 35 situations right on the average
Ancient55
51% better than 34%
0.75 better than 46%
81.8 better than 47%
1.03 better than 39%
52% of 263 duels better than 46%
35% of 23 situations better than 40%
Anubis53
51% better than 36%
0.78 better than 63%
82.0 better than 52%
1.09 better than 59%
53% of 232 duels right on the average
45% of 22 situations better than 68%
Inferno33
64% better than 57%
0.80 better than 58%
81.6 better than 38%
1.13 right on the average
58% of 145 duels better than 57%
59% of 17 situations better than 88%
Nuke25
52% better than 29%
0.72 better than 27%
74.9 better than 15%
0.97 better than 16%
44% of 113 duels better than 9%
50% of 12 situations better than 74%
Cache14
21% -
0.74 -
80.9 -
0.93-
55% of 64 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NAVEMONSTA plays

Across 400 matches NAVEMONSTA averages K/R 0.78 and ADR 82.2; the rating across the 389 rated matches is 1.08. Biggest strength: Headshot rate at 66%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 73%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 66% headshots. The strongest map is Inferno with a 64% win rate in 33 matches. In 165 of 389 matches the rating was 1.10 or higher (42%), in 138 it was below 0.90. In 323 matches with detailed stats: 79 4Ks and 9 aces. Best month by rating: June 2026 at 1.34. NAVEMONSTA loses the most ELO on Ancient (−213 ELO, win rate 51%). Things go best in match 1 of the day (+360 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +360 ELO. Improved over the last three months: ELO +314. Got weaker: K/R −0.09, Rating −0.14, Win rate −5 pp. Unchanged in recent months: ADR at 81.5, Headshots at 66%. Last 30 days: 92 matches, win rate 51%, net ELO −114.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.