NATYYYYY

Belarus
On FACEIT since 2019 61 matches tracked 10 matches in 30 days
Last updated:
Next update possible in 48m 26s

How does NATYYYYY play?

Rating 0.98 (from 40 matches) K/R 0.66 ADR 71.8 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 40 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 28%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 50%−1 pp · Ø 51% better than 33%

Clutch

Strength
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 0.98−0.06 · Ø 1.04 better than 23%
Pistol kills per match 2.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.5%).

2K rounds 11.6%−1.9 pp · Ø 13.5% better than 8%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 19%
MVPs per match 2.0−0.3 · Ø 2.3 better than 11%
4Ks and aces 2x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 46%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 67%−4 pp · Ø 71% better than 91%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.15, ADR −5.2

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.63 (at the start 0.68). Well below the average (0.74).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −25 ELO
30 matches · 43% win rate

NATYYYYY loses the most ELO in match 1 of the day: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 1.75 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
47% better than 29%
0.67 better than 15%
70.7 better than 7%
0.90-
51% of 37 duels better than 46%
30% of 10 situations better than 27%
Dust 216
56% better than 65%
0.66 better than 13%
71.9 better than 8%
1.08-
48% of 40 duels better than 30%
53% of 15 situations better than 85%
Anubis10
50% -
0.68 -
77.2 -
1.02-
61% of 36 duels -
67% of 9 situations -
Ancient9
56% -
0.59 -
68.6 -
0.82-
56% of 9 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NATYYYYY plays

Across 61 matches NATYYYYY averages K/R 0.66 and ADR 71.8; the rating across the 40 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Damage per round (ADR) at 71.8, better than only 4% of level 10 · 2,500-2,749 ELO players. Averages 14.7 kills per match with 51% headshots. The strongest map is Dust 2 with a 56% win rate in 16 matches. In 12 of 40 matches the rating was 1.10 or higher (30%), in 16 it was below 0.90. In 30 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: July 2026 at 1.13. NATYYYYY loses the most ELO in match 1 of the day (−25 ELO, win rate 43%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.05, Rating −0.15, ADR −5.2. Unchanged in recent months: Win rate at 53%. Last 30 days: 10 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.