NATANbI4

Russia
On FACEIT since 2018 212 matches tracked 59 matches in 30 days
Last updated:

How does NATANbI4 play?

Rating 1.03 (from 162 matches) K/R 0.74 ADR 82.0 from 212 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 17%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (40%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 86%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 32%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 3 in 212 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.2%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 57%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 26x 4K, 5 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 89%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.35+0.05 · Ø 0.30 better than 67%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 82.5, Headshots at 48%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.73
AprMayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.77). Right on the average (0.74).

Patterns

From the last 212 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −25 ELO
22 matches · 50% win rate
On Dust 2 −17 ELO
47 matches · 43% win rate
Between 6:00 and 12:00 −24 ELO, win rate 30%
On Saturdays ±0 ELO, win rate 33%

NATANbI4 loses the most ELO on Inferno: −25 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.02 · Dust 2

Maps in detail

from the last 212 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 47%
0.76 better than 57%
82.4 better than 57%
1.07 better than 61%
57% of 282 duels better than 81%
42% of 45 situations better than 62%
Dust 247
43% better than 19%
0.70 better than 28%
75.7 better than 22%
0.95 better than 19%
48% of 162 duels better than 31%
60% of 15 situations better than 94%
Anubis22
36% better than 9%
0.78 better than 68%
84.7 better than 68%
1.08 better than 63%
48% of 105 duels better than 28%
38% of 8 situations right on the average
Inferno22
50% better than 41%
0.73 better than 35%
85.2 better than 59%
1.06 better than 47%
53% of 79 duels right on the average
67% of 12 situations better than 96%
Ancient14
71% -
0.72 -
83.3 -
0.96-
53% of 74 duels -
40% of 5 situations -
Nuke12
67% -
0.80 -
88.9 -
1.14-
50% of 50 duels -
0% of 4 situations -
Cache9
44% -
0.74 -
85.6 -
0.97-
47% of 47 duels -
56% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NATANbI4 plays

Across 212 matches NATANbI4 averages K/R 0.74 and ADR 82.0; the rating across the 162 rated matches is 1.03. Biggest strength: Utility hit rate at 42%, better than 89% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 47% headshots. The strongest map is Ancient with a 71% win rate in 14 matches. In 65 of 162 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 141 matches with detailed stats: 26 4Ks and 5 aces. Best month by rating: September 2026 at 1.06. NATANbI4 loses the most ELO on Inferno (−25 ELO, win rate 50%). Things go best on Anubis (+18 ELO, win rate 36%). Match no. 4 of the day goes best: 67% win rate, −50 ELO. Unchanged in recent months: K/R at 0.74, ADR at 82.5, Headshots at 48%, Win rate at 49%. Last 30 days: 59 matches, win rate 49%, net ELO +40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.