NAT1V3_
Name history of NAT1V3_
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so well above the average (49%).
Clutch
Average53% of 1v1s won and so well above the average (38%).
Weapons and aim
Average36% headshots and so well below the average (47%).
Impact
StrengthExactly 2 kills in 14.8% of rounds and so clearly above the average (12.9%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.10. Last 3 months: 1.09 (at the start 1.05). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 84.0. Last 3 months: 83.2 (at the start 78.9). Slightly above the average (78.8).
Share of headshot kills
Best month: July 2026 with 41%. Last 3 months: 34% (at the start 41%). Well below the average (47%).
Matches won (win rate)
Best month: September 2026 with 69%. Last 3 months: 58% (at the start 57%). Well above the average (47%).
Best month: October 2026 with 1,528. Last 3 months: 1,528 (at the start 1,342).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 57%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.94 · Mirage
- Most kills in a match: 53 · Mirage
- Longest win streak: 10 wins in a row · Dust 2
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How NAT1V3_ plays
Across 69 matches NAT1V3_ averages K/R 0.76, ADR 81.8 and a rating of 1.08. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 7 players. Most room to improve: Headshot rate at 36%, better than only 6% of level 7 players. Averages 16.8 kills per match with 36% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 29 of 69 matches the rating was 1.10 or higher (42%), in 24 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. Things go best on Mirage (+5 ELO, win rate 63%). Improved over the last three months: ADR +4.3, ELO +186. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.09, Win rate at 58%. Last 30 days: 46 matches, win rate 59%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.