NARC1STNGG

Kazakhstan
On FACEIT since 2026 110 matches tracked
Last updated:

How does NARC1STNGG play?

Rating 1.06 (from 76 matches) K/R 0.81 ADR 84.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 76 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 18% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average.
AWPerEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,218 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (1.00).

Headshot rate 51%+4 pp · Ø 47% better than 73%
AWP share of kills 28%+18 pp · Ø 10% better than 95%
K/D 1.06+0.06 · Ø 1.00 better than 76%
Pistol kills per match 3.2
Knife kills 4 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (3.9%).

2K rounds 14.4%+1.4 pp · Ø 13.0% better than 82%
3K rounds 5.7%+1.8 pp · Ø 3.9% better than 96%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 12x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.27).

Utility hit rate 45%+10 pp · Ø 35% better than 96%
Utility damage per round 1.8−2.6 · Ø 4.4 better than 4%
Enemies flashed per round 0.06−0.21 · Ø 0.27 better than 3%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.07
▼ Got worse
K/R −0.05, ADR −7.1, Headshots −10 pp, Win rate −16 pp

Aug to Sep 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.72).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
39 matches · 44% win rate
In match 1 of the day ±0 ELO
25 matches · 40% win rate
On Thursdays −25 ELO, win rate 33%

NARC1STNGG loses the most ELO on Mirage: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 27%
0.81 better than 84%
81.2 better than 59%
1.09 better than 77%
51% of 173 duels better than 54%
33% of 12 situations better than 36%
Ancient19
47% better than 36%
0.82 better than 92%
88.1 better than 90%
1.01-
47% of 75 duels better than 32%
57% of 7 situations better than 91%
Dust 215
40% better than 16%
0.80 better than 84%
82.0 better than 65%
1.07-
51% of 67 duels better than 56%
38% of 8 situations better than 53%
Nuke14
57% -
0.82 -
87.1 -
0.95-
52% of 33 duels -
13% of 8 situations -
Anubis13
54% -
0.80 -
83.6 -
1.06-
58% of 31 duels -
50% of 6 situations -
Inferno7
57% -
0.84 -
84.8 -
1.19-
44% of 16 duels -
-
Cache3
67% -
0.83 -
90.8 -
1.35-
50% of 4 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NARC1STNGG plays

Across 110 matches NARC1STNGG averages K/R 0.81 and ADR 84.0; the rating across the 76 rated matches is 1.06. Biggest strength: Utility hit rate at 45%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 1.8, better than only 4% of level 8 players. Averages 17.5 kills per match with 51% headshots. The strongest map is Nuke with a 57% win rate in 14 matches. In 29 of 76 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 55 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. NARC1STNGG loses the most ELO on Mirage (−23 ELO, win rate 44%). Things go best in match 2 of the day (−25 ELO, win rate 55%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Got weaker: K/R −0.05, ADR −7.1, Headshots −10 pp, Win rate −16 pp. Unchanged in recent months: Rating at 1.07.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.