NAMOREX

Sweden
271 matches tracked 113 matches in 30 days
Last updated:

How does NAMOREX play?

Rating 1.12 K/R 0.84 ADR 92.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 271 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average.
AWPerEntryMulti-kills
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 57%+7 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (46%).

Headshot rate 34%−12 pp · Ø 46% better than 4%
AWP share of kills 34%+23 pp · Ø 11% better than 97%
K/D 1.08+0.08 · Ø 1.00 better than 82%
Pistol kills per match 2.4
Knife kills 27 in 271 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 15.2%+2.1 pp · Ø 13.1% better than 92%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 95%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 54x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 22%
Enemies flashed per round 0.23−0.04 · Ø 0.27 better than 42%
Deaths per round 77%+5 pp · Ø 72% better than 8%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +8 pp, ELO +333
= Stayed the same
K/R at 0.83, Rating at 1.12, ADR at 92.1, Headshots at 34%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.83 (at the start 0.84). Well above the average (0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +56 ELO
40 matches · 40% win rate
On Tuesdays −10 ELO, win rate 30%

NAMOREX loses the most ELO in match 2 of the day: +56 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.45 · Dust 2
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
57% better than 74%
0.87 better than 97%
95.8 better than 98%
1.19 better than 95%
59% of 644 duels better than 94%
39% of 54 situations better than 56%
Mirage88
47% better than 38%
0.86 better than 95%
92.9 better than 95%
1.16 better than 90%
58% of 625 duels better than 88%
36% of 47 situations better than 46%
Anubis43
40% better than 20%
0.76 better than 77%
85.8 better than 85%
1.00 better than 55%
49% of 300 duels better than 44%
44% of 18 situations better than 66%
Ancient15
53% better than 63%
0.79 better than 79%
86.6 better than 81%
1.04 better than 64%
53% of 101 duels better than 63%
43% of 7 situations better than 61%
Inferno14
57% -
0.86 -
96.5 -
1.14-
67% of 94 duels -
25% of 4 situations -
Cache11
27% -
0.71 -
86.8 -
0.95-
57% of 69 duels -
50% of 4 situations -
Nuke4
50% -
0.64 -
74.7 -
0.78-
32% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How NAMOREX plays

Across 271 matches NAMOREX averages K/R 0.84, ADR 92.1 and a rating of 1.12. Biggest strength: Rounds with first kill at 18%, better than 99% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 18.1 kills per match with 34% headshots. The strongest map is Dust 2 with a 57% win rate in 94 matches. In 128 of 271 matches the rating was 1.10 or higher (47%), in 84 it was below 0.90. In 192 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: June 2026 at 1.25. NAMOREX loses the most ELO in match 2 of the day (+56 ELO, win rate 40%). Things go best on Mirage (+113 ELO, win rate 47%). Match no. 3 of the day goes best: 59% win rate, +27 ELO. Improved over the last three months: Win rate +8 pp, ELO +333. Unchanged in recent months: K/R at 0.83, Rating at 1.12, ADR at 92.1, Headshots at 34%. Last 30 days: 113 matches, win rate 53%, net ELO +75.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.