N4rMoo999

Poland
157 matches tracked 19 matches in 30 days
Last updated:

How does N4rMoo999 play?

Rating 0.97 K/R 0.69 ADR 76.0 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average.
Clutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+4 pp · Ø 49% better than 75%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 68%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 0.98+0.01 · Ø 0.97 better than 43%
Pistol kills per match 2.6
Knife kills 1 in 157 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so clearly below the average (12.8%).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 6%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 14x 4K, 2 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 37%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.9, ELO at 1,707
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −28 ELO
21 matches · 38% win rate
On Ancient −12 ELO
22 matches · 59% win rate
On Tuesdays −13 ELO, win rate 44%

N4rMoo999 loses the most ELO in match 4 of the day: −28 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 28 · Dust 2
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 36%
0.68 better than 28%
74.2 better than 22%
0.97 better than 36%
52% of 138 duels better than 61%
54% of 35 situations better than 87%
Mirage30
37% better than 9%
0.63 better than 10%
73.1 better than 18%
0.88 better than 11%
49% of 119 duels better than 42%
53% of 19 situations better than 87%
Anubis24
58% better than 73%
0.71 better than 43%
81.1 better than 57%
1.02 better than 57%
55% of 124 duels better than 76%
75% of 16 situations better than 99%
Ancient22
59% better than 75%
0.66 better than 17%
75.7 better than 26%
0.94 better than 29%
47% of 97 duels better than 30%
50% of 8 situations better than 79%
Inferno21
62% better than 81%
0.72 better than 54%
73.3 better than 23%
1.02 better than 60%
54% of 83 duels better than 68%
22% of 9 situations better than 17%
Nuke14
50% -
0.76 -
84.0 -
1.08-
55% of 65 duels -
33% of 9 situations -
Cache9
56% -
0.70 -
74.0 -
1.02-
53% of 38 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N4rMoo999 plays

Across 157 matches N4rMoo999 averages K/R 0.69, ADR 76.0 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 8 players. Averages 15.0 kills per match with 50% headshots. The strongest map is Inferno with a 62% win rate in 21 matches. In 54 of 157 matches the rating was 1.10 or higher (34%), in 69 it was below 0.90. In 136 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. N4rMoo999 loses the most ELO in match 4 of the day (−28 ELO, win rate 38%). Things go best in match 1 of the day (+94 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +94 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.9, ELO at 1,707. Last 30 days: 19 matches, win rate 63%, net ELO +62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.