N4Tsu

Russia
On FACEIT since 2016 217 matches tracked 23 matches in 30 days
ELO ▲ 30
3,284
30-day peak: 3,284
Rank EU ▼ 119 places
#2,638
Russia #739 in Russia
30 days · prev. #2,519 · best #2,087
Last updated:

How does N4Tsu play?

Rating 1.10 K/R 0.76 ADR 78.5 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 217 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 30%+18 pp · Ø 12% better than 92%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 2.8
Zeus kills1 in 217 matches
Knife kills 5 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 13.7%+0.2 pp · Ø 13.5% better than 46%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 1 ace in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 65%
Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.76, ADR at 78.5
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −454

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.76 (at the start 0.77). Just above the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −244 ELO
72 matches · 56% win rate
On Anubis −136 ELO
25 matches · 44% win rate
On Sundays +27 ELO, win rate 48%

N4Tsu loses the most ELO on Mirage: −244 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Inferno
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 55%
0.73 better than 34%
75.6 better than 18%
1.06 better than 47%
50% of 339 duels better than 34%
50% of 50 situations better than 82%
Dust 239
59% better than 66%
0.78 better than 60%
81.1 better than 45%
1.11 better than 61%
54% of 206 duels better than 58%
41% of 27 situations better than 55%
Ancient38
47% better than 22%
0.78 better than 61%
79.3 better than 34%
1.11 better than 66%
58% of 143 duels better than 79%
33% of 24 situations better than 35%
Nuke31
61% better than 61%
0.81 better than 69%
84.2 better than 59%
1.18 better than 78%
61% of 158 duels better than 83%
48% of 23 situations better than 68%
Anubis25
44% better than 16%
0.74 better than 43%
76.8 better than 24%
1.09 better than 59%
51% of 104 duels better than 40%
27% of 15 situations better than 22%
Inferno12
58% -
0.74 -
75.3 -
1.05-
51% of 79 duels -
11% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N4Tsu plays

Across 217 matches N4Tsu averages K/R 0.76, ADR 78.5 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 43%, better than only 8% of level 10 · 3,000-3,499 ELO players. Averages 16.7 kills per match with 43% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 109 of 217 matches the rating was 1.10 or higher (50%), in 64 it was below 0.90. In 137 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: July 2026 at 1.13. N4Tsu loses the most ELO on Mirage (−244 ELO, win rate 56%). Things go best on Nuke (+235 ELO, win rate 61%). Match no. 4 of the day goes best: 66% win rate, +90 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −12 pp, ELO −454. Unchanged in recent months: K/R at 0.76, ADR at 78.5. Last 30 days: 23 matches, win rate 48%, net ELO −120.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.