N3duST

Mongolia
On FACEIT since 2024 134 matches tracked 29 matches in 30 days
Last updated:

How does N3duST play?

Rating 1.03 (from 86 matches) K/R 0.71 ADR 76.5 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 57%+6 pp · Ø 51% better than 87%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 25%+14 pp · Ø 11% better than 91%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.5
Zeus kills1 in 134 matches
Knife kills 12 in 134 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 14x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 32%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.10, Rating +0.11, Win rate +10 pp, ELO +188
= Stayed the same
ADR at 78.6
▼ Got worse
Headshots −11 pp

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: October 2026 with 0.78. Last 3 months: 0.77 (at the start 0.67). Slightly above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
62 matches · 39% win rate
On Ancient −49 ELO
29 matches · 31% win rate
Between 12:00 and 18:00 −79 ELO, win rate 26%
On Mondays −30 ELO, win rate 24%

N3duST loses the most ELO on Mirage: −90 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 5 wins in a row · Nuke

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
39% better than 9%
0.71 better than 33%
75.3 better than 20%
1.06 better than 57%
61% of 196 duels better than 92%
44% of 25 situations better than 69%
Ancient29
31% better than 3%
0.72 better than 37%
78.9 better than 35%
1.01 better than 42%
55% of 86 duels better than 68%
32% of 22 situations better than 34%
Inferno14
29% -
0.68 -
76.4 -
1.07-
44% of 36 duels -
40% of 5 situations -
Nuke9
33% -
0.71 -
79.3 -
0.90-
67% of 21 duels -
0% of 1 situations -
Overpass7
86% -
0.80 -
83.7 -
-
-
-
Cache5
40% -
0.72 -
73.5 -
0.99-
44% of 27 duels -
60% of 5 situations -
Dust 24
75% -
0.67 -
65.3 -
0.98-
46% of 13 duels -
0% of 5 situations -
Anubis3
67% -
0.70 -
77.6 -
0.92-
55% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N3duST plays

Across 134 matches N3duST averages K/R 0.71 and ADR 76.5; the rating across the 86 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Mirage with a 39% win rate in 62 matches. In 33 of 86 matches the rating was 1.10 or higher (38%), in 32 it was below 0.90. In 56 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. N3duST loses the most ELO on Mirage (−90 ELO, win rate 39%). Improved over the last three months: K/R +0.10, Rating +0.11, Win rate +10 pp, ELO +188. Got weaker: Headshots −11 pp. Unchanged in recent months: ADR at 78.6. Last 30 days: 29 matches, win rate 55%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.