N3M0N

Slovakia
178 matches tracked
Last updated:

How does N3M0N play?

Rating 0.96 K/R 0.68 ADR 76.2 from 178 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 178 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (157 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 47%−3 pp · Ø 50% better than 23%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.6
Knife kills 2 in 178 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.2%).

2K rounds 11.9%−1.3 pp · Ø 13.2% better than 20%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 34%
4Ks and aces 21x 4K, 2 aces in 157 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 7.1+2.8 · Ø 4.3 better than 95%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 76.0
▼ Got worse
Headshots −4 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.67). Slightly below the average (0.73).

Patterns

From the last 178 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −29 ELO
34 matches · 50% win rate
On Mirage −16 ELO
37 matches · 49% win rate
On Wednesdays ±0 ELO, win rate 36%

N3M0N loses the most ELO on Ancient: −29 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Mirage
  2. Most kills in a match: 42 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 178 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
59% better than 78%
0.65 better than 15%
75.0 better than 25%
0.94 better than 25%
47% of 190 duels better than 31%
38% of 24 situations right on the average
Mirage37
49% better than 43%
0.67 better than 24%
75.5 better than 29%
0.96 better than 33%
38% of 143 duels better than 4%
53% of 17 situations better than 85%
Ancient34
50% better than 43%
0.69 better than 26%
76.6 better than 26%
0.96 better than 28%
49% of 144 duels better than 39%
32% of 22 situations better than 34%
Cache19
37% -
0.69 -
75.6 -
0.98-
45% of 49 duels -
38% of 16 situations -
Inferno19
47% better than 28%
0.69 better than 27%
79.0 better than 41%
0.99 better than 35%
49% of 79 duels better than 34%
67% of 9 situations better than 95%
Nuke9
11% -
0.67 -
72.3 -
0.86-
51% of 35 duels -
25% of 4 situations -
Anubis5
40% -
0.76 -
83.5 -
0.95-
38% of 16 duels -
-
Vertigo4
50% -
0.86 -
82.5 -
1.23-
65% of 20 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N3M0N plays

Across 178 matches N3M0N averages K/R 0.68, ADR 76.2 and a rating of 0.96. Biggest strength: Utility damage per round at 7.1, better than 95% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 15.1 kills per match with 52% headshots. The strongest map is Dust 2 with a 59% win rate in 51 matches. In 57 of 178 matches the rating was 1.10 or higher (32%), in 83 it was below 0.90. In 157 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. N3M0N loses the most ELO on Ancient (−29 ELO, win rate 50%). Things go best on Dust 2 (+27 ELO, win rate 59%). Match no. 3 of the day goes best: 57% win rate, −27 ELO. Got weaker: Headshots −4 pp, Win rate −13 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 76.0. Last 30 days: 7 matches, win rate 71%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.