N31T0

Belarus
On FACEIT since 2023 261 matches tracked 61 matches in 30 days
ELO ▼ 95
2,223
30-day peak: 2,408
Rank EU
#126,367
Belarus #3,011 in Belarus
Last updated:

How does N31T0 play?

Rating 1.05 K/R 0.78 ADR 84.8 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 261 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 3.3
Knife kills 5 in 261 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 81%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 40x 4K, 3 aces in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +307
= Stayed the same
K/R at 0.78, Rating at 1.05, ADR at 84.7, Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months unchanged at 0.78. Slightly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −111 ELO
35 matches · 40% win rate
On Mirage −94 ELO
98 matches · 52% win rate
On Fridays −102 ELO, win rate 40%

N31T0 loses the most ELO on Anubis: −111 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.76 · Mirage
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% right on the average
0.81 better than 81%
85.9 better than 76%
1.10 better than 74%
56% of 565 duels better than 79%
40% of 35 situations better than 55%
Ancient57
63% better than 86%
0.81 better than 79%
91.8 better than 91%
1.08 better than 68%
53% of 305 duels better than 60%
24% of 25 situations better than 15%
Dust 256
50% better than 44%
0.78 better than 70%
83.3 better than 62%
1.05 better than 56%
60% of 300 duels better than 90%
43% of 30 situations better than 66%
Anubis35
40% better than 15%
0.75 better than 56%
81.1 better than 53%
1.01 better than 42%
52% of 180 duels better than 55%
43% of 14 situations better than 66%
Inferno6
50% -
0.58 -
64.6 -
0.76-
32% of 37 duels -
-
Nuke4
50% -
0.61 -
68.5 -
0.81-
39% of 23 duels -
50% of 2 situations -
Cache3
0% -
0.44 -
49.1 -
0.58-
33% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How N31T0 plays

Across 261 matches N31T0 averages K/R 0.78, ADR 84.8 and a rating of 1.05. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 46% headshots. The strongest map is Ancient with a 63% win rate in 57 matches. In 121 of 261 matches the rating was 1.10 or higher (46%), in 94 it was below 0.90. In 182 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: July 2026 at 1.07. N31T0 loses the most ELO on Anubis (−111 ELO, win rate 40%). Things go best on Dust 2 (+4 ELO, win rate 50%). From match no. 5 of the day on, things go best: 56% win rate, −96 ELO. Improved over the last three months: Win rate +3 pp, ELO +307. Unchanged in recent months: K/R at 0.78, Rating at 1.05, ADR at 84.7, Headshots at 46%. Last 30 days: 61 matches, win rate 52%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.