N1zel1x_

Serbia
169 matches tracked 25 matches in 30 days
Last updated:

How does N1zel1x_ play?

Rating 1.12 (from 168 matches) K/R 0.81 ADR 90.5 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More damage per round than the level 9 average.
EntryDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (127 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 60%+10 pp · Ø 50% better than 98%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 44%−5 pp · Ø 49% better than 26%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.9
Knife kills 6 in 169 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.8 pp · Ø 13.2% better than 74%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 23x 4K, 1 ace in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +7 pp, ELO +86
= Stayed the same
ADR at 90.0, Headshots at 44%
▼ Got worse
K/R −0.04, Rating −0.08

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.73).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
36 matches · 42% win rate
In match 3 of the day −58 ELO
30 matches · 43% win rate
On Tuesdays −31 ELO, win rate 35%

N1zel1x_ loses the most ELO on Mirage: −110 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Ancient
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% better than 54%
0.80 better than 82%
87.7 better than 85%
1.13 better than 84%
58% of 200 duels better than 86%
40% of 47 situations better than 58%
Anubis41
46% better than 31%
0.84 better than 88%
96.4 better than 96%
1.18 better than 89%
68% of 173 duels better than 99%
29% of 24 situations better than 28%
Mirage36
42% better than 21%
0.82 better than 88%
92.2 better than 95%
1.11 better than 83%
58% of 141 duels better than 88%
41% of 17 situations better than 59%
Ancient24
63% better than 86%
0.85 better than 93%
93.9 better than 94%
1.17 better than 92%
62% of 130 duels better than 96%
31% of 13 situations better than 32%
Nuke14
36% -
0.68 -
79.5 -
0.90-
45% of 51 duels -
25% of 4 situations -
Inferno3
67% -
0.69 -
66.1 -
0.98-
41% of 17 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N1zel1x_ plays

Across 169 matches N1zel1x_ averages K/R 0.81 and ADR 90.5; the rating across the 168 rated matches is 1.12. Biggest strength: Opening duels won at 60%, better than 98% of level 9 players. Averages 18.0 kills per match with 44% headshots. The strongest map is Ancient with a 63% win rate in 24 matches. In 91 of 168 matches the rating was 1.10 or higher (54%), in 46 it was below 0.90. In 127 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.19. N1zel1x_ loses the most ELO on Mirage (−110 ELO, win rate 42%). Things go best on Anubis (+31 ELO, win rate 46%). Match no. 4 of the day goes best: 64% win rate, −52 ELO. Improved over the last three months: Win rate +7 pp, ELO +86. Got weaker: K/R −0.04, Rating −0.08. Unchanged in recent months: ADR at 90.0, Headshots at 44%. Last 30 days: 25 matches, win rate 44%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.