N1Ts1

Russia
On FACEIT since 2017 153 matches tracked 35 matches in 30 days
Last updated:

How does N1Ts1 play?

Rating 1.08 K/R 0.77 ADR 83.3 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 153 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 80%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.5
Knife kills 4 in 153 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 81%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 77%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 22x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 25%−9 pp · Ø 34% better than 3%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.10, Rating +0.16, ADR +7.4, Win rate +5 pp, ELO +281
= Stayed the same
Headshots at 56%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −69 ELO
49 matches · 41% win rate
On Ancient −30 ELO
23 matches · 43% win rate
In match 2 of the day −2 ELO
34 matches · 41% win rate

N1Ts1 loses the most ELO in match 1 of the day: −69 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 2.34 · Anubis
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
53% right on the average
0.84 better than 84%
90.1 better than 85%
1.15 better than 78%
58% of 279 duels better than 82%
35% of 55 situations better than 38%
Ancient23
43% better than 17%
0.75 right on the average
79.9 better than 38%
1.05 right on the average
46% of 82 duels better than 17%
57% of 14 situations better than 90%
Nuke23
48% better than 25%
0.74 better than 36%
80.6 better than 39%
1.04 better than 36%
47% of 99 duels better than 19%
50% of 14 situations better than 74%
Anubis22
73% better than 96%
0.65 better than 8%
71.6 better than 6%
0.94 better than 14%
38% of 88 duels better than 2%
36% of 14 situations better than 44%
Dust 216
44% better than 18%
0.71 better than 29%
77.7 better than 29%
0.98 better than 23%
47% of 62 duels better than 23%
67% of 6 situations better than 97%
Cache5
20% -
0.81 -
81.9 -
1.16-
56% of 18 duels -
30% of 10 situations -
Inferno5
40% -
0.96 -
99.1 -
1.35-
68% of 25 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N1Ts1 plays

Across 153 matches N1Ts1 averages K/R 0.77, ADR 83.3 and a rating of 1.08. Biggest strength: Headshot rate at 57%, better than 80% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Anubis with a 73% win rate in 22 matches. In 71 of 153 matches the rating was 1.10 or higher (46%), in 52 it was below 0.90. In 92 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: October 2026 at 1.29. N1Ts1 loses the most ELO in match 1 of the day (−69 ELO, win rate 41%). Things go best on Mirage (+131 ELO, win rate 53%). From match no. 5 of the day on, things go best: 67% win rate, +33 ELO. Improved over the last three months: K/R +0.10, Rating +0.16, ADR +7.4, Win rate +5 pp, ELO +281. Unchanged in recent months: Headshots at 56%. Last 30 days: 35 matches, win rate 63%, net ELO +36.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.