N0nicKK-

Belgium
137 matches tracked
Last updated:

How does N0nicKK- play?

Rating 0.97 (from 96 matches) K/R 0.70 ADR 77.6 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 44%−6 pp · Ø 50% better than 8%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 29%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 0.95−0.05 · Ø 1.00 better than 29%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.9%−0.3 pp · Ø 13.2% better than 46%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 13x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.4+1.1 · Ø 4.3 better than 80%
Enemies flashed per round 0.51+0.23 · Ø 0.28 better than 93%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 78.5, Win rate at 46%
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.73).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −22 ELO
29 matches · 34% win rate
In match 1 of the day +32 ELO
30 matches · 40% win rate
Between 12:00 and 18:00 +3 ELO, win rate 37%

N0nicKK- loses the most ELO in match 2 of the day: −22 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Ancient
  2. Most kills in a match: 36 · Ancient
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
39% better than 14%
0.71 better than 41%
75.6 better than 30%
0.97 better than 36%
45% of 88 duels better than 21%
46% of 13 situations better than 72%
Dust 229
52% better than 54%
0.67 better than 23%
75.9 better than 29%
0.94 better than 25%
47% of 83 duels better than 31%
43% of 14 situations better than 66%
Ancient20
55% better than 64%
0.76 better than 65%
83.7 better than 68%
1.04-
43% of 72 duels better than 11%
50% of 10 situations better than 77%
Anubis20
50% better than 43%
0.72 better than 44%
77.1 better than 32%
0.98-
42% of 52 duels better than 9%
50% of 4 situations better than 80%
Inferno15
47% better than 28%
0.65 better than 14%
73.7 better than 15%
0.92-
53% of 38 duels better than 54%
57% of 7 situations better than 87%
Cache10
60% -
0.70 -
81.2 -
0.97-
47% of 32 duels -
33% of 3 situations -
Nuke10
20% -
0.70 -
77.2 -
0.98-
47% of 43 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0nicKK- plays

Across 137 matches N0nicKK- averages K/R 0.70 and ADR 77.6; the rating across the 96 rated matches is 0.97. Biggest strength: Utility damage per round at 5.4, better than 80% of level 9 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 9 players. Averages 16.2 kills per match with 43% headshots. The strongest map is Cache with a 60% win rate in 10 matches. In 31 of 96 matches the rating was 1.10 or higher (32%), in 39 it was below 0.90. In 71 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. N0nicKK- loses the most ELO in match 2 of the day (−22 ELO, win rate 34%). Things go best on Ancient (+26 ELO, win rate 55%). Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 78.5, Win rate at 46%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.