N0XI01

Ukraine
225 matches tracked 60 matches in 30 days
Last updated:

How does N0XI01 play?

Rating 0.91 K/R 0.65 ADR 73.3 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 225 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 6% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−4 pp · Ø 49% better than 14%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so slightly below the average (0.98).

Headshot rate 45%−2 pp · Ø 47% better than 43%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.0
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so clearly below the average (12.9%).

2K rounds 11.2%−1.7 pp · Ø 12.9% better than 10%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 15x 4K, 3 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.26).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.44+0.18 · Ø 0.26 better than 87%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, Win rate at 51%, ELO at 1,415
▼ Got worse
ADR −6.4

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.67). Clearly below the average (0.71).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
76 matches · 54% win rate
On Mirage −74 ELO
45 matches · 42% win rate
In match 4 of the day −22 ELO
29 matches · 45% win rate

N0XI01 loses the most ELO on Dust 2: −105 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
54% better than 64%
0.66 better than 22%
74.7 better than 25%
0.92 better than 22%
48% of 299 duels better than 37%
41% of 46 situations better than 59%
Inferno46
54% better than 63%
0.65 better than 21%
71.0 better than 13%
0.94 better than 31%
45% of 182 duels better than 24%
60% of 20 situations better than 91%
Mirage45
42% better than 24%
0.59 better than 4%
68.8 better than 7%
0.84 better than 6%
50% of 103 duels right on the average
34% of 32 situations better than 41%
Ancient35
51% better than 56%
0.69 better than 31%
78.9 better than 43%
0.94 better than 30%
47% of 157 duels better than 33%
27% of 22 situations better than 24%
Cache19
58% -
0.65 -
73.6 -
0.93-
45% of 64 duels -
41% of 22 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0XI01 plays

Across 225 matches N0XI01 averages K/R 0.65, ADR 73.3 and a rating of 0.91. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 7 players. Averages 14.5 kills per match with 45% headshots. The strongest map is Cache with a 58% win rate in 19 matches. In 54 of 225 matches the rating was 1.10 or higher (24%), in 112 it was below 0.90. In 164 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: July 2026 at 0.94. N0XI01 loses the most ELO on Dust 2 (−105 ELO, win rate 54%). Things go best on Inferno (+41 ELO, win rate 54%). Match no. 2 of the day goes best: 61% win rate, −23 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: ADR −6.4. Unchanged in recent months: K/R at 0.64, Rating at 0.90, Win rate at 51%, ELO at 1,415. Last 30 days: 60 matches, win rate 53%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.