N0X4R666

Japan
90 matches tracked
Last updated:

How does N0X4R666 play?

Rating 1.20 (from 40 matches) K/R 0.87 ADR 91.6 from 90 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.48 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 40 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Strength
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 88%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.16+0.13 · Ø 1.03 better than 87%
Pistol kills per match 4.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.3% of rounds and so well above the average (13.4%).

2K rounds 16.3%+2.9 pp · Ø 13.4% better than 95%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 88%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 3 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.50+0.21 · Ø 0.29 better than 92%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.87, Headshots at 57%
▼ Got worse
ADR −5.0, Win rate −8 pp, ELO −61

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.87
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 1.14. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.74).

Patterns

From the last 90 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −129 ELO
38 matches · 32% win rate
On Dust 2 −42 ELO
25 matches · 48% win rate
Between 12:00 and 18:00 −89 ELO, win rate 33%

N0X4R666 loses the most ELO in match 1 of the day: −129 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 48 · Mirage
  2. Highest rating in a match: 2.57 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 90 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
44% better than 24%
0.85 better than 90%
88.3 better than 82%
1.36-
61% of 64 duels better than 92%
45% of 11 situations better than 72%
Dust 225
48% better than 37%
0.91 better than 97%
97.6 better than 98%
1.14-
51% of 59 duels right on the average
40% of 5 situations better than 57%
Anubis16
56% better than 68%
0.93 better than 98%
100.0 better than 99%
1.56-
62% of 42 duels better than 95%
33% of 3 situations better than 38%
Inferno6
33% -
0.93 -
93.6 -
1.11-
67% of 9 duels -
0% of 2 situations -
Nuke6
17% -
0.63 -
59.2 -
0.81-
38% of 16 duels -
67% of 3 situations -
Ancient5
40% -
0.82 -
83.5 -
0.86-
58% of 12 duels -
33% of 3 situations -
Cache3
67% -
0.70 -
81.7 -
0.89-
48% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0X4R666 plays

Across 90 matches N0X4R666 averages K/R 0.87 and ADR 91.6; the rating across the 40 rated matches is 1.20. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 19.1 kills per match with 57% headshots. The strongest map is Anubis with a 56% win rate in 16 matches. In 18 of 40 matches the rating was 1.10 or higher (45%), in 11 it was below 0.90. In 40 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 1.18. N0X4R666 loses the most ELO in match 1 of the day (−129 ELO, win rate 32%). Got weaker: ADR −5.0, Win rate −8 pp, ELO −61. Unchanged in recent months: K/R at 0.87, Headshots at 57%. Last 30 days: 3 matches, win rate 67%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.