N0VE

Kuwait
On FACEIT since 2015 186 matches tracked
Last updated:

How does N0VE play?

Rating 1.01 K/R 0.74 ADR 80.2 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
ClutcherEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 54%+5 pp · Ø 49% better than 81%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 96%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 4.0
Knife kills 12 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so clearly above the average (12.8%).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 32%
MVPs per match 2.3+0.1 · Ø 2.2 better than 61%
4Ks and aces 17x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 81%
Enemies flashed per round 0.17−0.10 · Ø 0.27 better than 22%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.3, Headshots +4 pp, ELO +268
= Stayed the same
Win rate at 51%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.71). Clearly above the average (0.71).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −60 ELO
35 matches · 54% win rate
On Dust 2 −17 ELO
58 matches · 55% win rate
Between 6:00 and 12:00 −27 ELO, win rate 43%
On Wednesdays −27 ELO, win rate 33%

N0VE loses the most ELO on Anubis: −60 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.02 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 258
55% better than 66%
0.71 better than 42%
78.3 better than 42%
1.00 better than 47%
46% of 248 duels better than 25%
38% of 42 situations right on the average
Mirage50
42% better than 21%
0.71 better than 42%
78.1 better than 43%
0.96 better than 34%
53% of 271 duels better than 67%
21% of 34 situations better than 9%
Anubis35
54% better than 61%
0.74 better than 61%
81.2 better than 58%
1.03 better than 62%
50% of 148 duels right on the average
25% of 32 situations better than 19%
Inferno19
47% better than 33%
0.82 better than 89%
85.3 better than 80%
1.14 better than 86%
54% of 83 duels better than 68%
39% of 18 situations better than 52%
Nuke14
50% -
0.79 -
85.3 -
1.03-
68% of 66 duels -
8% of 12 situations -
Ancient4
25% -
0.62 -
72.1 -
0.85-
50% of 10 duels -
33% of 3 situations -
Cache4
100% -
0.85 -
97.7 -
1.19-
75% of 16 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0VE plays

Across 186 matches N0VE averages K/R 0.74, ADR 80.2 and a rating of 1.01. Biggest strength: Headshot rate at 58%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 16.7 kills per match with 58% headshots. The strongest map is Dust 2 with a 55% win rate in 58 matches. In 67 of 186 matches the rating was 1.10 or higher (36%), in 77 it was below 0.90. In 103 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. N0VE loses the most ELO on Anubis (−60 ELO, win rate 54%). Things go best on Mirage (+1 ELO, win rate 42%). Match no. 2 of the day goes best: 60% win rate. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.3, Headshots +4 pp, ELO +268. Unchanged in recent months: Win rate at 51%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.