N0KIA

Russia
139 matches tracked
Last updated:

How does N0KIA play?

Rating 0.97 (from 118 matches) K/R 0.65 ADR 67.4 from 139 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 118 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 56%+7 pp · Ø 49% better than 92%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (48%).

Headshot rate 34%−14 pp · Ø 48% better than 2%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.00+0.03 · Ø 0.97 better than 50%
Pistol kills per match 1.9
Knife kills 2 in 139 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (3.8%).

2K rounds 11.9%−0.9 pp · Ø 12.8% better than 19%
3K rounds 2.5%−1.3 pp · Ø 3.8% better than 4%
MVPs per match 2.0−0.2 · Ø 2.2 better than 24%
4Ks and aces 4x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.52+0.25 · Ø 0.27 better than 95%
Deaths per round 65%−8 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +115
= Stayed the same
K/R at 0.63, ADR at 66.4, Headshots at 34%
▼ Got worse
Rating −0.09, Win rate −12 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.63 (at the start 0.66). Clearly below the average (0.71).

Patterns

From the last 139 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
31 matches · 55% win rate
In match 1 of the day +4 ELO
36 matches · 42% win rate
On Sundays −40 ELO, win rate 27%

N0KIA loses the most ELO on Ancient: −72 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 1.74 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 139 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
43% better than 27%
0.64 better than 12%
66.4 better than 3%
0.95 better than 29%
59% of 106 duels better than 91%
42% of 24 situations better than 62%
Mirage34
44% better than 27%
0.68 better than 28%
70.1 better than 9%
0.99 better than 43%
58% of 89 duels better than 88%
34% of 29 situations better than 40%
Ancient31
55% better than 66%
0.63 better than 9%
64.7 better than 1%
0.93 better than 25%
48% of 84 duels better than 34%
33% of 24 situations better than 41%
Anubis26
50% right on the average
0.65 better than 17%
69.7 better than 7%
1.02 better than 57%
56% of 68 duels better than 80%
38% of 21 situations better than 46%
Nuke7
57% -
0.64 -
64.3 -
1.00-
65% of 23 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How N0KIA plays

Across 139 matches N0KIA averages K/R 0.65 and ADR 67.4; the rating across the 118 rated matches is 0.97. Biggest strength: Deaths per round at just 65% (lower is better), better than 99% of level 8 players. Most room to improve: Damage per round (ADR) at 67.4, better than only 2% of level 8 players. Averages 14.4 kills per match with 34% headshots. The strongest map is Ancient with a 55% win rate in 31 matches. In 35 of 118 matches the rating was 1.10 or higher (30%), in 52 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. N0KIA loses the most ELO on Ancient (−72 ELO, win rate 55%). Things go best on Anubis (+25 ELO, win rate 50%). Match no. 3 of the day goes best: 63% win rate. Improved over the last three months: ELO +115. Got weaker: Rating −0.09, Win rate −12 pp. Unchanged in recent months: K/R at 0.63, ADR at 66.4, Headshots at 34%. Last 30 days: 9 matches, win rate 33%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.